void ScriptInput::onButtonUp(const ButtonEvent& ev) { if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing) return; MonoUtil::invokeThunk(OnButtonReleasedThunk, ev.buttonCode, ev.deviceIdx, ev.isUsed()); }
void ScriptEditorInput::onButtonUp(const ButtonEvent& ev) { MonoUtil::invokeThunk(OnButtonReleasedThunk, ev.buttonCode, ev.deviceIdx, ev.isUsed()); }