void ScriptInput::onButtonUp(const ButtonEvent& ev)
	{
		if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
			return;

		MonoUtil::invokeThunk(OnButtonReleasedThunk, ev.buttonCode, ev.deviceIdx, ev.isUsed());
	}
	void ScriptEditorInput::onButtonUp(const ButtonEvent& ev)
	{
		MonoUtil::invokeThunk(OnButtonReleasedThunk, ev.buttonCode, ev.deviceIdx, ev.isUsed());
	}