#include "CActor.h" int main() { // create a new actor with a starting position of (0,0) CActor actor(0, 0); // move the actor to the right by 10 units actor.move(10, 0); // update the actor's position based on its current velocity and acceleration actor.update(); return 0; }The package/library for CActor is not specified, as it could be a component of a larger game or simulation engine, or it could be a standalone library for handling actor behavior.