void CCheatMenu::Render(void) { gInts.Engine->GetScreenSize(ScreenW, ScreenH); int i = 0; i = AddItem(i, "Aimbot", &gCvars.aimbot_switch, 0, 1, 1, true); if (gCvars.aimbot_switch) { i = AddItem(i, " - Enabled", &gCvars.aimbot_active, 0, 1, 1, false); i = AddItem(i, " - Key", &gCvars.aimbot_key, 0, 8, 1, false); i = AddItem(i, " - Hitscan", &gCvars.aimbot_hitscan, 0, 1, 1, false); i = AddItem(i, " - Hitbox", &gCvars.aimbot_hitbox, 0, 18, 1, false); i = AddItem(i, " - Autoshoot", &gCvars.aimbot_autoshoot, 0, 1, 1, false); } i = AddItem(i, "Triggerbot", &gCvars.triggerbot_switch, 0, 1, 1, true); if (gCvars.triggerbot_switch) { i = AddItem(i, " - Enabled", &gCvars.triggerbot_active, 0, 1, 1, false); i = AddItem(i, " - Key", &gCvars.triggerbot_key, 0, 8, 1, false); i = AddItem(i, " - Head Only", &gCvars.triggerbot_headonly, 0, 1, 1, false); } i = AddItem(i, "Player List", &gCvars.playerlist_switch, 0, 1, 1, true); for (int p = 1; p <= gInts.Engine->GetMaxClients(); p++) { if (p == me) continue; CBaseEntity *pPlayer = GetBaseEntity(p); if (pPlayer == NULL) continue; player_info_t pInfo; gInts.Engine->GetPlayerInfo(p, &pInfo); char szString[256]; sprintf(szString, " - %s", pInfo.name); if (gCvars.playerlist_switch) i = AddItem(i, szString, &gCvars.PlayerMode[pPlayer->GetIndex()], 0, 2, 1, false); } i = AddItem(i, "ESP", &gCvars.esp_switch, 0, 1, 1, true); if (gCvars.esp_switch) { i = AddItem(i, " - Enabled", &gCvars.esp_active, 0, 1, 1, false); i = AddItem(i, " - Enemies Only", &gCvars.esp_enemyonly, 0, 1, 1, false); i = AddItem(i, " - Box", &gCvars.esp_box, 0, 1, 1, false); i = AddItem(i, " - Name", &gCvars.esp_name, 0, 1, 1, false); i = AddItem(i, " - Class", &gCvars.esp_class, 0, 1, 1, false); i = AddItem(i, " - Health", &gCvars.esp_health, 0, 3, 1, false); i = AddItem(i, " - Bones", &gCvars.esp_bones, 0, 3, 1, false); } i = AddItem(i, "Settings", &gCvars.settings_switch, 0, 1, 1, true); if (gCvars.settings_switch) { i = AddItem(i, " - Menu Postion X", &gCvars.iMenu_Pos_X, 0, ScreenW, 25, false); i = AddItem(i, " - Menu Postion Y", &gCvars.iMenu_Pos_Y, 0, ScreenH, 25, false); } i = AddItem(i, "Misc", &gCvars.misc_switch, 0, 1, 1, true); if (gCvars.misc_switch) { i = AddItem(i, " - Bunnyhop", &gCvars.misc_bunnyhop, 0, 1, 1, false); i = AddItem(i, " - Autostrafe", &gCvars.misc_autostrafe, 0, 1, 1, false); i = AddItem(i, " - Noisemaker Spam", &gCvars.misc_noisemaker_spam, 0, 1, 1, false); } iMenuItems = i; }
void __stdcall FrameStageNotify(ClientFrameStage_t curStage) { originalFrameStageNotify(interfaces::client, curStage); if (curStage == FRAME_NET_UPDATE_POSTDATAUPDATE_START) { if (cvar::misc_skinchanger) { player_info_t info; CBaseEntity* local = interfaces::entitylist->GetClientEntity(interfaces::engine->GetLocalPlayer()); if (!local || local->GetLifeState() != LIFE_ALIVE || !interfaces::engine->GetPlayerInfo(local->GetIndex(), &info)) return; for (int i = 1; i <= interfaces::entitylist->GetHighestEntityIndex(); i++) { if (i == local->GetIndex()) continue; CBaseEntity* entity = interfaces::entitylist->GetClientEntity(i); if (!entity) continue; std::string modelName = interfaces::modelinfo->GetModelName(entity->GetModel()); if (modelName.find(charenc("models/weapons")) == std::string::npos) continue; CBaseEntity* owner = interfaces::entitylist->GetClientEntityFromHandle(entity->GetOwner()); if (!owner || owner != local) continue; CBaseCombatWeapon* weapon = (CBaseCombatWeapon*)entity; if (!weapon) return; if (!weapon->IsKnife()) { weapon->SetPattern(info, config.skincfg[weapon->GetItemDefinitionIndex()].skin, config.skincfg[weapon->GetItemDefinitionIndex()].wear, config.skincfg[weapon->GetItemDefinitionIndex()].seed, config.skincfg[weapon->GetItemDefinitionIndex()].stattrak, config.skincfg[weapon->GetItemDefinitionIndex()].name); } else { if (cvar::misc_knifechanger) { if (cvar::misc_knifechanger_model == 0) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_BAYONET; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_BAYONET].skin, config.skincfg[WEAPON_KNIFE_BAYONET].wear, config.skincfg[WEAPON_KNIFE_BAYONET].seed, config.skincfg[WEAPON_KNIFE_BAYONET].stattrak, config.skincfg[WEAPON_KNIFE_BAYONET].name); } else if (cvar::misc_knifechanger_model == 1) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_FLIP; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_FLIP].skin, config.skincfg[WEAPON_KNIFE_FLIP].wear, config.skincfg[WEAPON_KNIFE_FLIP].seed, config.skincfg[WEAPON_KNIFE_FLIP].stattrak, config.skincfg[WEAPON_KNIFE_FLIP].name); } else if (cvar::misc_knifechanger_model == 2) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_GUT; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_GUT].skin, config.skincfg[WEAPON_KNIFE_GUT].wear, config.skincfg[WEAPON_KNIFE_GUT].seed, config.skincfg[WEAPON_KNIFE_GUT].stattrak, config.skincfg[WEAPON_KNIFE_GUT].name); } else if (cvar::misc_knifechanger_model == 3) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_KARAMBIT; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_KARAMBIT].skin, config.skincfg[WEAPON_KNIFE_KARAMBIT].wear, config.skincfg[WEAPON_KNIFE_KARAMBIT].seed, config.skincfg[WEAPON_KNIFE_KARAMBIT].stattrak, config.skincfg[WEAPON_KNIFE_KARAMBIT].name); } else if (cvar::misc_knifechanger_model == 4) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_M9BAYONET; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_M9BAYONET].skin, config.skincfg[WEAPON_KNIFE_M9BAYONET].wear, config.skincfg[WEAPON_KNIFE_M9BAYONET].seed, config.skincfg[WEAPON_KNIFE_M9BAYONET].stattrak, config.skincfg[WEAPON_KNIFE_M9BAYONET].name); } else if (cvar::misc_knifechanger_model == 5) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_HUNTSMAN; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_HUNTSMAN].skin, config.skincfg[WEAPON_KNIFE_HUNTSMAN].wear, config.skincfg[WEAPON_KNIFE_HUNTSMAN].seed, config.skincfg[WEAPON_KNIFE_HUNTSMAN].stattrak, config.skincfg[WEAPON_KNIFE_HUNTSMAN].name); } else if (cvar::misc_knifechanger_model == 6) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_FALCHION; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_FALCHION].skin, config.skincfg[WEAPON_KNIFE_FALCHION].wear, config.skincfg[WEAPON_KNIFE_FALCHION].seed, config.skincfg[WEAPON_KNIFE_FALCHION].stattrak, config.skincfg[WEAPON_KNIFE_FALCHION].name); } else if (cvar::misc_knifechanger_model == 7) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_BUTTERFLY; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_BUTTERFLY].skin, config.skincfg[WEAPON_KNIFE_BUTTERFLY].wear, config.skincfg[WEAPON_KNIFE_BUTTERFLY].seed, config.skincfg[WEAPON_KNIFE_BUTTERFLY].stattrak, config.skincfg[WEAPON_KNIFE_BUTTERFLY].name); } else if (cvar::misc_knifechanger_model == 8) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_DAGGER; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_DAGGER].skin, config.skincfg[WEAPON_KNIFE_DAGGER].wear, config.skincfg[WEAPON_KNIFE_DAGGER].seed, config.skincfg[WEAPON_KNIFE_DAGGER].stattrak, config.skincfg[WEAPON_KNIFE_DAGGER].name); } else if (cvar::misc_knifechanger_model == 9) { *(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_BOWIE; weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_BOWIE].skin, config.skincfg[WEAPON_KNIFE_BOWIE].wear, config.skincfg[WEAPON_KNIFE_BOWIE].seed, config.skincfg[WEAPON_KNIFE_BOWIE].stattrak, config.skincfg[WEAPON_KNIFE_BOWIE].name); } } } } } } }