Example #1
0
CCShakyTiles3D* CCShakyTiles3D::create(float duration, const CCSize& gridSize, int nRange, bool bShakeZ)
{
    CCShakyTiles3D *pAction = new CCShakyTiles3D();

    if (pAction)
    {
        if (pAction->initWithDuration(duration, gridSize, nRange, bShakeZ))
        {
            pAction->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;    
}
CCShakyTiles3D* CCShakyTiles3D::actionWithRange(int nRange, bool bShakeZ,const ccGridSize& gridSize, ccTime duration)
{
    CCShakyTiles3D *pAction = new CCShakyTiles3D();

    if (pAction)
    {
        if (pAction->initWithRange(nRange, bShakeZ, gridSize, duration))
        {
            pAction->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;
}