static CFixedVector2D NearestPointOnGoal(CFixedVector2D pos, const CCmpPathfinder::Goal& goal) { CFixedVector2D g(goal.x, goal.z); switch (goal.type) { case CCmpPathfinder::Goal::POINT: { return g; } case CCmpPathfinder::Goal::CIRCLE: { CFixedVector2D d = pos - g; if (d.IsZero()) d = CFixedVector2D(fixed::FromInt(1), fixed::Zero()); // some arbitrary direction d.Normalize(goal.hw); return g + d; } case CCmpPathfinder::Goal::SQUARE: { CFixedVector2D halfSize(goal.hw, goal.hh); CFixedVector2D d = pos - g; return g + Geometry::NearestPointOnSquare(d, goal.u, goal.v, halfSize); } default: debug_warn(L"invalid type"); return CFixedVector2D(); } }
/** * Debug visualisation of graph edges between regions. */ void HierarchicalPathfinder::AddDebugEdges(pass_class_t passClass) { const EdgesMap& edges = m_Edges[passClass]; const std::vector<Chunk>& chunks = m_Chunks[passClass]; for (auto& edge : edges) { for (const RegionID& region: edge.second) { // Draw a line between the two regions' centers int i0, j0, i1, j1; chunks[edge.first.cj * m_ChunksW + edge.first.ci].RegionCenter(edge.first.r, i0, j0); chunks[region.cj * m_ChunksW + region.ci].RegionCenter(region.r, i1, j1); CFixedVector2D a, b; Pathfinding::NavcellCenter(i0, j0, a.X, a.Y); Pathfinding::NavcellCenter(i1, j1, b.X, b.Y); // Push the endpoints inwards a little to avoid overlaps CFixedVector2D d = b - a; d.Normalize(entity_pos_t::FromInt(1)); a += d; b -= d; std::vector<float> xz; xz.push_back(a.X.ToFloat()); xz.push_back(a.Y.ToFloat()); xz.push_back(b.X.ToFloat()); xz.push_back(b.Y.ToFloat()); m_DebugOverlayLines.emplace_back(); m_DebugOverlayLines.back().m_Color = CColor(1.0, 1.0, 1.0, 1.0); SimRender::ConstructLineOnGround(*m_SimContext, xz, m_DebugOverlayLines.back(), true); } } }