bool CInstanceHandler::checkMonsterInList(CMobEntity* PMob) { CInstance* PInstance = m_Instances[0]; if(PInstance->isMonsterInList(PMob)) return true; else return false; }
void CInstanceHandler::insertMonsterInList(CMobEntity* PMob) { CInstance* PInstance = m_Instances[0]; if(PInstance->isMonsterInList(PMob) == false) { PInstance->addMonsterInList(PMob); } }