int CInstanceHandler::registerDynamis(uint16 id, CCharEntity* PChar) { if(!hasFreeInstance()) { return -1; } CInstance* PInstance = instanceutils::loadInstance(this,id); if(PInstance==NULL) { return -1; } for(int i=0; i<m_MaxInstances; i++) { if(m_Instances[i]==NULL) { PInstance->setInstanceNumber(i+1); break; } } if(PInstance->addPlayerToDynamis(PChar)) { ShowDebug("InstanceHandler ::1 Added %s to the valid players list for Dynamis %i Instance %i \n", PChar->GetName(),id,PInstance->getInstanceNumber()); } m_Instances[PInstance->getInstanceNumber()-1] = PInstance; PInstance->init(); PInstance->setDynaUniqueID(); luautils::OnBcnmRegister(PChar,PInstance); return PInstance->getInstanceNumber(); }