Example #1
0
/**
 * Add in the extra notes in rhythm practice
 */
void CConductor::expandPianistInput(CMidiEvent inputNote)
{
    if (m_playMode == PB_PLAY_MODE_rhythmTapping)
    {
        CChord chord;
        int i;
        CMidiEvent newNote = inputNote;
        if (inputNote.type() == MIDI_NOTE_ON || inputNote.type() == MIDI_NOTE_OFF)
        {
            chord = m_wantedChord;
            CChord chordForOneHand;
            int notesFound = 0;


            if (inputNote.type() == MIDI_NOTE_OFF)
            {
                chord = m_piano->removeSavedChord(inputNote.note());
                for(i = 0; i < chord.length(); i++)
                {
                    inputNote.setNote( chord.getNote(i).pitch());
                    pianistInput(inputNote);
                }

                // We have already played and removed this chord
                if (chord.length() > 0)
                    return;
            }

            whichPart_t targetPart = (inputNote.note() >= MIDDLE_C) ? PB_PART_right : PB_PART_left;
            for(i = 0; i < chord.length(); i++)
            {
                if (chord.getNote(i).part() == targetPart  && playingMusic())
                {
                    newNote.setNote(chord.getNote(i).pitch());
                    if ( notesFound >= 1 && cfg_rhythmTapping == PB_RHYTHM_TAP_drumsOnly)
                        newNote.setVelocity(-1);
                    else
                        chordForOneHand.addNote(targetPart, chord.getNote(i).pitch());
                    pianistInput(newNote);
                    notesFound++;
                }
            }
            if (notesFound > 0)
                m_piano->addSavedChord(inputNote, chordForOneHand);
            else
            {
                inputNote.setChannel(MIDI_DRUM_CHANNEL);
                pianistInput(inputNote);
            }
        }
        else
        {
            pianistInput(inputNote);
        }
    }
    else
    {
        pianistInput(inputNote);
    }
}
Example #2
0
// This will allow us to map midi tracks onto midi channels
// tacks will eventually allow for more than the 16 midi channels (eg with two mid devices)
void CConductor::playTrackEvent(CMidiEvent event)
{
    int track = event.channel();
    int chan = track2Channel(track);
    if (chan == -1)
        return;
    event.setChannel(chan);
    playMidiEvent(event);
}
Example #3
0
void CConductor::pianistInput(CMidiEvent inputNote)
{
    bool goodSound = true;

    // inputNote.transpose(+12); fixme


    if (m_testWrongNoteSound)
        goodSound = false;

    whichPart_t hand;
    hand = (inputNote.note() >= m_pianistSplitPoint)? PB_PART_right : PB_PART_left;

    // for rhythm tapping
    if ( inputNote.channel() == MIDI_DRUM_CHANNEL)
        hand = (inputNote.note() >= MIDDLE_C) ? PB_PART_right : PB_PART_left;


    if (inputNote.type() == MIDI_NOTE_ON)
    {

        if ( validatePianistNote(inputNote) == true)
        {
            m_goodPlayedNotes.addNote(hand, inputNote.note());
            m_piano->addPianistNote(hand, inputNote,true);
            int pianistTiming;
            if  ( ( cfg_timingMarkersFlag && m_followSkillAdvanced ) || m_playMode == PB_PLAY_MODE_rhythmTapping )
                pianistTiming = m_pianistTiming;
            else
                pianistTiming = NOT_USED;
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                        (!m_followPlayingTimeOut)? Cfg::playedGoodColour():Cfg::playedBadColour(),
                        m_chordDeltaTime, pianistTiming);

            if (validatePianistChord() == true)
            {
                if (m_chordDeltaTime < 0)
                    m_tempo.removePlayingTicks(-m_chordDeltaTime);

                m_goodPlayedNotes.clear();
                fetchNextChord();
                // count the good notes so that the live percentage looks OK
                m_rating.totalNotes(m_wantedChord.length());
                m_rating.calculateAccuracy();
                m_settings->pianistActive();
                if (m_rating.isAccuracyGood() || m_playMode == PB_PLAY_MODE_playAlong)
                    setFollowSkillAdvanced(true); // change the skill level only when they are good enough
                else
                    setFollowSkillAdvanced(false);
                setEventBits( EVENT_BITS_forceRatingRedraw);
            }
        }
        else
        {
            if (m_playing == true)
            {
                goodSound = false;

                m_piano->addPianistNote(hand, inputNote, false);
                m_rating.wrongNotes(1);
            }
            else
                m_piano->addPianistNote(hand, inputNote, true);
        }
    }
    else if (inputNote.type() == MIDI_NOTE_OFF)
    {
        if (m_piano->removePianistNote(inputNote.note()) ==  true)
            goodSound = false;
        bool hasNote = m_goodPlayedNotes.removeNote(inputNote.note());

        if (hasNote)
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                    (!m_followPlayingTimeOut)? Cfg::noteColour():Cfg::playedStoppedColour(),
                    m_chordDeltaTime);

        outputSavedNotesOff();
    }

    if ( inputNote.velocity() == -1 )
        return;

    if (goodSound == true || m_cfg_wrongNoteSound < 0)
    {
        if (m_cfg_rightNoteSound >= 0) // don't play anything if the sound is set to -1 (none)
        {
            bool playDrumBeat = false;
            if ( inputNote.channel() != MIDI_DRUM_CHANNEL)
            {
                if (cfg_rhythmTapping != PB_RHYTHM_TAP_drumsOnly || m_playMode != PB_PLAY_MODE_rhythmTapping)
                {
                    inputNote.setChannel(m_pianistGoodChan);
                    playTrackEvent( inputNote );
                }
            }
            else
            {
                playDrumBeat = true;
            }

            if (cfg_rhythmTapping != PB_RHYTHM_TAP_mellodyOnly && m_playMode == PB_PLAY_MODE_rhythmTapping)
                playDrumBeat = true;

            if (playDrumBeat)
            {
                inputNote.setChannel(MIDI_DRUM_CHANNEL);
                ppLogTrace("note %d", inputNote.note());
                inputNote.setNote((hand == PB_PART_right)? m_cfg_rhythmTapRightHandDrumSound : m_cfg_rhythmTapLeftHandDrumSound);
                playTrackEvent( inputNote );
            }
        }
    }
    else
    {
        inputNote.setChannel(m_pianistBadChan);
        if (m_playMode == PB_PLAY_MODE_rhythmTapping)
        {
            inputNote.setChannel(MIDI_DRUM_CHANNEL);
            ppLogTrace("note %d", inputNote.note());
            inputNote.setNote((hand == PB_PART_right)? m_cfg_rhythmTapRightHandDrumSound : m_cfg_rhythmTapLeftHandDrumSound);
        }
        playTrackEvent( inputNote );
    }


    /*
    // use the same channel for the right and wrong note
    int pianoSound = (goodSound == true) ? m_cfg_rightNoteSound : m_cfg_wrongNoteSound;

    if (pianoSound != m_lastSound)
    {
        m_lastSound = pianoSound;

        CMidiEvent midiSound;
        midiSound.programChangeEvent(0,inputNote.channel(),pianoSound);
        playTrackEvent( midiSound );
    }
    */

}
Example #4
0
void CConductor::pianistInput(CMidiEvent inputNote)
{
    bool goodSound = true;

    if (m_testWrongNoteSound)
        goodSound = false;

    if (inputNote.type() == MIDI_NOTE_ON)
    {
        whichPart_t hand;
        hand = (inputNote.note() >= m_pianistSplitPoint)? PB_PART_right : PB_PART_left;

        if ( validatePianistNote(inputNote) == true)
        {
            m_goodPlayedNotes.addNote(hand, inputNote.note());
            m_piano->addPianistNote(hand, inputNote.note(),true);
            int pianistTiming = ( cfg_timingMarkersFlag && m_followSkillAdvanced) ?  m_pianistTiming : NOT_USED;
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                        (!m_followPlayingTimeOut)? Cfg::playedGoodColour():Cfg::playedBadColour(),
                        m_chordDeltaTime, pianistTiming);


            if (validatePianistChord() == true)
            {
                if (m_chordDeltaTime < 0)
                    m_tempo.removePlayingTicks(-m_chordDeltaTime);

                m_goodPlayedNotes.clear();
                fetchNextChord();
                // count the good notes so that the live percentage looks OK
                m_rating.totalNotes(m_wantedChord.length());
                m_rating.calculateAccuracy();
                m_settings->pianistActive();
                if (m_rating.isAccuracyGood() || m_playMode == PB_PLAY_MODE_playAlong)
                    setFollowSkillAdvanced(true); // change the skill level only when they are good enough
                else
                    setFollowSkillAdvanced(false);
                setEventBits( EVENT_BITS_forceRatingRedraw);
            }
        }
        else
        {
            if (m_playing == true)
            {
                goodSound = false;

                m_piano->addPianistNote(hand, inputNote.note(), false);
                m_rating.wrongNotes(1);
            }
            else
                m_piano->addPianistNote(hand, inputNote.note(), true);
        }
    }
    else if (inputNote.type() == MIDI_NOTE_OFF)
    {
        if (m_piano->removePianistNote(inputNote.note()) ==  true)
            goodSound = false;
        bool hasNote = m_goodPlayedNotes.removeNote(inputNote.note());

        if (hasNote)
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                    (!m_followPlayingTimeOut)? Cfg::noteColour():Cfg::playedStoppedColour(),
                    m_chordDeltaTime);

        outputSavedNotesOff();
    }


    if (goodSound == true || m_cfg_wrongNoteSound < 0)
    {
        if (m_cfg_rightNoteSound >= 0) // don't play anything if the sound is set to -1 (none)
        {
            inputNote.setChannel(m_pianistGoodChan);
            playMidiEvent( inputNote );
        }
    }
    else
    {
        inputNote.setChannel(m_pianistBadChan);
        playMidiEvent( inputNote );
    }


    /*
    // use the same channel for the right and wrong note
    int pianoSound = (goodSound == true) ? m_cfg_rightNoteSound : m_cfg_wrongNoteSound;

    if (pianoSound != m_lastSound)
    {
        m_lastSound = pianoSound;

        CMidiEvent midiSound;
        midiSound.programChangeEvent(0,inputNote.channel(),pianoSound);
        playMidiEvent( midiSound );
    }
    */

}