Example #1
0
void CAutoPowerCaptor::ChargeObject(float rTime)
{
    Math::Vector sPos = m_object->GetPosition();

    for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
    {
        Math::Vector oPos = obj->GetPosition();
        float dist = Math::Distance(oPos, sPos);
        if ( dist > 20.0f )  continue;

        if (! IsObjectBeingTransported(obj) && obj->Implements(ObjectInterfaceType::PowerContainer) )
        {
            CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(obj);
            if (powerContainer->IsRechargeable())
            {
                float energy = powerContainer->GetEnergy();
                energy += rTime/2.0f;
                if ( energy > 1.0f )  energy = 1.0f;
                powerContainer->SetEnergy(energy);
            }
        }

        if (obj->Implements(ObjectInterfaceType::Powered))
        {
            CObject* power = dynamic_cast<CPoweredObject*>(obj)->GetPower();
            if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) )
            {
                CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
                if (powerContainer->IsRechargeable())
                {
                    float energy = powerContainer->GetEnergy();
                    energy += rTime/2.0f;
                    if ( energy > 1.0f )  energy = 1.0f;
                    powerContainer->SetEnergy(energy);
                }
            }
        }

        if (obj->Implements(ObjectInterfaceType::Carrier))
        {
            CObject* power = dynamic_cast<CCarrierObject*>(obj)->GetCargo();
            if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) )
            {
                CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
                if (powerContainer->IsRechargeable())
                {
                    float energy = powerContainer->GetEnergy();
                    energy += rTime/2.0f;
                    if ( energy > 1.0f )  energy = 1.0f;
                    powerContainer->SetEnergy(energy);
                }
            }
        }
    }
}
Example #2
0
bool CAutoPowerStation::EventProcess(const Event &event)
{
    CAuto::EventProcess(event);

    if ( m_engine->GetPause() )  return true;
    if ( event.type != EVENT_FRAME )  return true;

    m_timeVirus -= event.rTime;

    if ( m_object->GetVirusMode() )  // contaminated by a virus?
    {
        if ( !m_bLastVirus )
        {
            m_bLastVirus = true;
            m_energyVirus = dynamic_cast<CPowerContainerObject*>(m_object)->GetEnergyLevel();
        }

        if ( m_timeVirus <= 0.0f )
        {
            m_timeVirus = 0.1f+Math::Rand()*0.3f;

            dynamic_cast<CPowerContainerObject*>(m_object)->SetEnergyLevel(Math::Rand());
        }
        return true;
    }
    else
    {
        if ( m_bLastVirus )
        {
            m_bLastVirus = false;
            dynamic_cast<CPowerContainerObject*>(m_object)->SetEnergyLevel(m_energyVirus);
        }
    }

    UpdateInterface(event.rTime);

    float big = dynamic_cast<CPowerContainerObject*>(m_object)->GetEnergy();

    Gfx::TerrainRes res = m_terrain->GetResource(m_object->GetPosition());
    if ( res == Gfx::TR_POWER )
    {
        big += event.rTime*0.01f;  // recharges the large battery
    }

    float used = big;
    float freq = 1.0f;
    if (big > 0.0f)
    {
        CObject* vehicle = SearchVehicle();
        if (vehicle != nullptr)
        {
            if (vehicle->Implements(ObjectInterfaceType::Powered))
            {
                CObject* power = dynamic_cast<CPoweredObject*>(vehicle)->GetPower();
                if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) )
                {
                    CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
                    if (powerContainer->IsRechargeable())
                    {
                        float energy = powerContainer->GetEnergy();
                        float add = event.rTime*0.2f;
                        if ( add > big*4.0f )  add = big*4.0f;
                        if ( add > 1.0f-energy )  add = 1.0f-energy;
                        energy += add;  // Charging the battery
                        powerContainer->SetEnergy(energy);
                        if ( energy < freq )  freq = energy;
                        big -= add/4.0f;  // discharge the large battery
                    }
                }
            }

            if (vehicle->Implements(ObjectInterfaceType::Carrier))
            {
                CObject* power = dynamic_cast<CCarrierObject*>(vehicle)->GetCargo();
                if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) )
                {
                    CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
                    if (powerContainer->IsRechargeable())
                    {
                        float energy = powerContainer->GetEnergy();
                        float add = event.rTime*0.2f;
                        if ( add > big*4.0f )  add = big*4.0f;
                        if ( add > 1.0f-energy )  add = 1.0f-energy;
                        energy += add;  // Charging the battery
                        powerContainer->SetEnergy(energy);
                        if ( energy < freq )  freq = energy;
                        big -= add/4.0f;  // discharge the large battery
                    }
                }
            }
        }
    }
    used -= big;  // energy used

    if ( freq < 1.0f )  // charging in progress?
    {
        freq = 1.0f+3.0f*freq;
        if ( m_soundChannel == -1 )
        {
            m_soundChannel = m_sound->Play(SOUND_STATION, m_object->GetPosition(),
                                           0.3f, freq, true);
        }
        m_sound->Frequency(m_soundChannel, freq);
    }
    else
    {
        if ( m_soundChannel != -1 )
        {
            m_sound->Stop(m_soundChannel);
            m_soundChannel = -1;
        }
    }

    if ( used != 0.0f &&
         m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
    {
        m_lastParticle = m_time;

        Math::Vector    pos, ppos, speed;
        Math::Point     dim;

        Math::Matrix* mat = m_object->GetWorldMatrix(0);
        pos = Math::Vector(-15.0f, 7.0f, 0.0f);  // battery position
        pos = Math::Transform(*mat, pos);
        speed.x = (Math::Rand()-0.5f)*20.0f;
        speed.y = (Math::Rand()-0.5f)*20.0f;
        speed.z = (Math::Rand()-0.5f)*20.0f;
        ppos.x = pos.x;
        ppos.y = pos.y+(Math::Rand()-0.5f)*4.0f;
        ppos.z = pos.z;
        dim.x = 1.5f;
        dim.y = 1.5f;
        m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f);

        ppos = pos;
        ppos.y += 1.0f;
        ppos.x += (Math::Rand()-0.5f)*3.0f;
        ppos.z += (Math::Rand()-0.5f)*3.0f;
        speed.x = 0.0f;
        speed.z = 0.0f;
        speed.y = 2.5f+Math::Rand()*5.0f;
        dim.x = Math::Rand()*1.0f+0.6f;
        dim.y = dim.x;
        m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIVAPOR, 3.0f);
    }

    if ( big < 0.0f )  big = 0.0f;
    if ( big > 1.0f )  big = 1.0f;
    dynamic_cast<CPowerContainerObject*>(m_object)->SetEnergy(big);  // Shift the large battery

    return true;
}