void CAutoPowerCaptor::ChargeObject(float rTime) { Math::Vector sPos = m_object->GetPosition(); for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { Math::Vector oPos = obj->GetPosition(); float dist = Math::Distance(oPos, sPos); if ( dist > 20.0f ) continue; if (! IsObjectBeingTransported(obj) && obj->Implements(ObjectInterfaceType::PowerContainer) ) { CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(obj); if (powerContainer->IsRechargeable()) { float energy = powerContainer->GetEnergy(); energy += rTime/2.0f; if ( energy > 1.0f ) energy = 1.0f; powerContainer->SetEnergy(energy); } } if (obj->Implements(ObjectInterfaceType::Powered)) { CObject* power = dynamic_cast<CPoweredObject*>(obj)->GetPower(); if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) ) { CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power); if (powerContainer->IsRechargeable()) { float energy = powerContainer->GetEnergy(); energy += rTime/2.0f; if ( energy > 1.0f ) energy = 1.0f; powerContainer->SetEnergy(energy); } } } if (obj->Implements(ObjectInterfaceType::Carrier)) { CObject* power = dynamic_cast<CCarrierObject*>(obj)->GetCargo(); if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) ) { CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power); if (powerContainer->IsRechargeable()) { float energy = powerContainer->GetEnergy(); energy += rTime/2.0f; if ( energy > 1.0f ) energy = 1.0f; powerContainer->SetEnergy(energy); } } } } }
bool CAutoPowerStation::EventProcess(const Event &event) { CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( !m_bLastVirus ) { m_bLastVirus = true; m_energyVirus = dynamic_cast<CPowerContainerObject*>(m_object)->GetEnergyLevel(); } if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; dynamic_cast<CPowerContainerObject*>(m_object)->SetEnergyLevel(Math::Rand()); } return true; } else { if ( m_bLastVirus ) { m_bLastVirus = false; dynamic_cast<CPowerContainerObject*>(m_object)->SetEnergyLevel(m_energyVirus); } } UpdateInterface(event.rTime); float big = dynamic_cast<CPowerContainerObject*>(m_object)->GetEnergy(); Gfx::TerrainRes res = m_terrain->GetResource(m_object->GetPosition()); if ( res == Gfx::TR_POWER ) { big += event.rTime*0.01f; // recharges the large battery } float used = big; float freq = 1.0f; if (big > 0.0f) { CObject* vehicle = SearchVehicle(); if (vehicle != nullptr) { if (vehicle->Implements(ObjectInterfaceType::Powered)) { CObject* power = dynamic_cast<CPoweredObject*>(vehicle)->GetPower(); if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) ) { CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power); if (powerContainer->IsRechargeable()) { float energy = powerContainer->GetEnergy(); float add = event.rTime*0.2f; if ( add > big*4.0f ) add = big*4.0f; if ( add > 1.0f-energy ) add = 1.0f-energy; energy += add; // Charging the battery powerContainer->SetEnergy(energy); if ( energy < freq ) freq = energy; big -= add/4.0f; // discharge the large battery } } } if (vehicle->Implements(ObjectInterfaceType::Carrier)) { CObject* power = dynamic_cast<CCarrierObject*>(vehicle)->GetCargo(); if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) ) { CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power); if (powerContainer->IsRechargeable()) { float energy = powerContainer->GetEnergy(); float add = event.rTime*0.2f; if ( add > big*4.0f ) add = big*4.0f; if ( add > 1.0f-energy ) add = 1.0f-energy; energy += add; // Charging the battery powerContainer->SetEnergy(energy); if ( energy < freq ) freq = energy; big -= add/4.0f; // discharge the large battery } } } } } used -= big; // energy used if ( freq < 1.0f ) // charging in progress? { freq = 1.0f+3.0f*freq; if ( m_soundChannel == -1 ) { m_soundChannel = m_sound->Play(SOUND_STATION, m_object->GetPosition(), 0.3f, freq, true); } m_sound->Frequency(m_soundChannel, freq); } else { if ( m_soundChannel != -1 ) { m_sound->Stop(m_soundChannel); m_soundChannel = -1; } } if ( used != 0.0f && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos, ppos, speed; Math::Point dim; Math::Matrix* mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-15.0f, 7.0f, 0.0f); // battery position pos = Math::Transform(*mat, pos); speed.x = (Math::Rand()-0.5f)*20.0f; speed.y = (Math::Rand()-0.5f)*20.0f; speed.z = (Math::Rand()-0.5f)*20.0f; ppos.x = pos.x; ppos.y = pos.y+(Math::Rand()-0.5f)*4.0f; ppos.z = pos.z; dim.x = 1.5f; dim.y = 1.5f; m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f); ppos = pos; ppos.y += 1.0f; ppos.x += (Math::Rand()-0.5f)*3.0f; ppos.z += (Math::Rand()-0.5f)*3.0f; speed.x = 0.0f; speed.z = 0.0f; speed.y = 2.5f+Math::Rand()*5.0f; dim.x = Math::Rand()*1.0f+0.6f; dim.y = dim.x; m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIVAPOR, 3.0f); } if ( big < 0.0f ) big = 0.0f; if ( big > 1.0f ) big = 1.0f; dynamic_cast<CPowerContainerObject*>(m_object)->SetEnergy(big); // Shift the large battery return true; }