Example #1
0
void PlainRenderModifier::PrepareTexture(int UNUSED(pass), CTexturePtr& texture)
{
	texture->Bind(0);
}
Example #2
0
void SlowPlayerColorRender::PrepareTexture(int pass, CTexturePtr& texture)
{
    if (pass == 1)
        texture->Bind(1);
    texture->Bind(0);
}
Example #3
0
void TransparentDepthShadowModifier::PrepareTexture(int UNUSED(pass), CTexturePtr& texture)
{
    texture->Bind(0);
}
Example #4
0
void FastPlayerColorRender::PrepareTexture(int UNUSED(pass), CTexturePtr& texture)
{
    texture->Bind(2);
    texture->Bind(1);
    texture->Bind(0);
}
Example #5
0
void TransparentBlendRenderModifier::PrepareTexture(int UNUSED(pass), CTexturePtr& texture)
{
    texture->Bind(0);
}