示例#1
0
void PlainRenderModifier::PrepareTexture(int UNUSED(pass), CTexturePtr& texture)
{
	texture->Bind(0);
}
示例#2
0
void SlowPlayerColorRender::PrepareTexture(int pass, CTexturePtr& texture)
{
    if (pass == 1)
        texture->Bind(1);
    texture->Bind(0);
}
示例#3
0
void TransparentDepthShadowModifier::PrepareTexture(int UNUSED(pass), CTexturePtr& texture)
{
    texture->Bind(0);
}
示例#4
0
void FastPlayerColorRender::PrepareTexture(int UNUSED(pass), CTexturePtr& texture)
{
    texture->Bind(2);
    texture->Bind(1);
    texture->Bind(0);
}
示例#5
0
void TransparentBlendRenderModifier::PrepareTexture(int UNUSED(pass), CTexturePtr& texture)
{
    texture->Bind(0);
}