Example #1
0
 bool Intersector::intersect(const Circle &circle0, const Circle &circle1) {
   if (are_equal(circle0.get_centre().x(), circle1.get_centre().x()) &&
       are_equal(circle0.get_centre().y(), circle1.get_centre().y())) {
     return are_equal(circle0.get_radius(), circle1.get_radius());
   }
   return is_less_equal(
       Distance::compute(circle0.get_centre(), circle1.get_centre()),
       (circle0.get_radius() + circle1.get_radius()));
 }
Example #2
0
void Renderer::draw ( const Circle& ent )
{
    vec2d pos = ent.get_position();
    circleColor( m_renderer, pos.x, pos.y, ent.get_radius(), ent.get_colour() );
}
Example #3
0
 bool Intersector::intersect(const Circle &circle, const Line &line) {
   return is_less_equal(
       Distance::compute(line, circle.get_centre()),
       circle.get_radius());
 }