static void GetRectangleCollisionVolume(const SRectangle& r, CollisionVolume& v, float3& rm) { float3 vScales; // rectangle dimensions (WS) vScales.x = WS(r.x2 - r.x1); vScales.z = WS(r.z2 - r.z1); vScales.y = 1.0f; // rectangle mid-point (WS) rm.x = WS(r.x1 + r.x2) >> 1; rm.z = WS(r.z1 + r.z2) >> 1; rm.y = 0.0f; #define CV CollisionVolume v.Init(vScales, ZeroVector, CV::COLVOL_TYPE_BOX, CV::COLVOL_HITTEST_CONT, CV::COLVOL_AXIS_Y); #undef CV }