ScenarioObject* Condition::CreatCondition() { Condition *pCondition = new Condition; pCondition->Init(); ms_Gravity.SetValue(_T("1")); ms_ReTransLam.SetValue(_T("2300")); ms_ReTransTurb.SetValue(_T("4000")); ms_AtmosphericPress.SetValue(1); ms_AtmosphericPress.SetUnit("atm"); ms_AtmosphericTemp.SetValue(_T("293.15")); pCondition->SetValue(ms_Gravity,1); pCondition->SetValue(ms_ReTransLam,2); pCondition->SetValue(ms_ReTransTurb,3); pCondition->SetValue(ms_AtmosphericPress,4); pCondition->SetValue(ms_AtmosphericTemp,5); return pCondition; }