Condition* Condition::createCondition(ConditionId id, uint32_t ticks, uint32_t sourceId /*= 0*/, uint32_t flags /*= 0*/) { switch(id.value()){ case enums::CONDITION_POISONED: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_EARTHDAMAGE, sourceId); case enums::CONDITION_ELECTRIFIED: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_ENERGYDAMAGE, sourceId); case enums::CONDITION_BURNING: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_FIREDAMAGE, sourceId); case enums::CONDITION_DROWNING: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_DROWNDAMAGE, sourceId); case enums::CONDITION_FREEZING: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_ICEDAMAGE, sourceId); case enums::CONDITION_DAZZLED: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_HOLYDAMAGE, sourceId); case enums::CONDITION_CURSED: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_DEATHDAMAGE, sourceId); case enums::CONDITION_INVISIBLE: case enums::CONDITION_LIGHT: case enums::CONDITION_REGENERATION: case enums::CONDITION_REGENSOUL: case enums::CONDITION_EXHAUST_DAMAGE: case enums::CONDITION_EXHAUST_HEAL: case enums::CONDITION_EXHAUST_YELL: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_NONE, sourceId); case enums::CONDITION_HUNTING: { Condition* condition = Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_NONE, sourceId); if(condition){ ConditionEffect effect = ConditionEffect::createModStamina(1000, -g_config.getNumber(ConfigManager::RATE_STAMINA_LOSS)); condition->addEffect(effect); } return condition; } case enums::CONDITION_INFIGHT: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_NONE, sourceId, enums::ICON_SWORDS); case enums::CONDITION_HASTE: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_NONE, sourceId, enums::ICON_HASTE); case enums::CONDITION_PARALYZED: return Condition::createCondition(id.toString(), ticks, MECHANIC_PARALYZED, COMBAT_NONE, sourceId, enums::ICON_PARALYZE); case enums::CONDITION_DRUNK: return Condition::createCondition(id.toString(), ticks, MECHANIC_DRUNK, COMBAT_NONE, sourceId, enums::ICON_DRUNK); case enums::CONDITION_MANASHIELD: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_NONE, sourceId, enums::ICON_MANASHIELD); case enums::CONDITION_SILENCED: case enums::CONDITION_MUTED_CHAT: case enums::CONDITION_MUTED_CHAT_TRADE: return Condition::createCondition(id.toString(), ticks, MECHANIC_SILENCED, COMBAT_NONE, sourceId); case enums::CONDITION_SHAPESHIFT: return Condition::createCondition(id.toString(), ticks, MECHANIC_SHAPESHIFT, COMBAT_NONE, sourceId); case enums::CONDITION_PACIFIED: return Condition::createCondition(id.toString(), ticks, MECHANIC_PACIFIED, COMBAT_NONE, sourceId); case enums::CONDITION_DISARMED: return Condition::createCondition(id.toString(), ticks, MECHANIC_DISARMED, COMBAT_NONE, sourceId); default: return Condition::createCondition(id.toString(), ticks, MECHANIC_NONE, COMBAT_NONE, sourceId); } return NULL; }