void ConsoleState::Update(const ActionMap & actions, unsigned int tElapsed) { const InputState & input = *actions.GetInputState(); if (input.KeyDown(SDLKey::SDLK_PAGEUP)) console.ScrollUp(3); if (input.KeyDown(SDLKey::SDLK_PAGEDOWN)) console.ScrollDown(3); if (!input.KeyDown(SDLKey::SDLK_BACKQUOTE)) _input->Update(actions, tElapsed); if (input.KeyDown(SDLKey::SDLK_RETURN)) { ConsoleCommand c = _parseCommand(_input->GetText()); if (c.Command == "dumplog") { if (c.Params.size() > 0) console.Write(c.Params.at(0).c_str()); else console.Write("console.log"); console.AddLine("Successfully wrote console log to file!"); } else if (c.Command == "showfps") { Preferences.SetValue<bool>("SHOWFPS", !Preferences.GetValue<bool>("SHOWFPS")); if (Preferences.GetValue<bool>("SHOWFPS")) console.AddLine("Frames per second display on."); else console.AddLine("Frames per second display off."); } else console.AddLine(std::string("[echo] ") + _input->GetText()); _input->SetText(std::string("")); } }