Example #1
0
void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message) {
	if (!message)
		return;
	ServerPacket* pack = new ServerPacket;

	pack->opcode = ServerOP_EmoteMessage;
	pack->size = sizeof(ServerEmoteMessage_Struct)+strlen(message)+1;
	pack->pBuffer = new uchar[pack->size];
	memset(pack->pBuffer, 0, pack->size);
	ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;

	if (to) {
		if (to[0] == '*') {
			Console* con = console_list.FindByAccountName(&to[1]);
			if (con)
				con->SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, message);
			delete pack;
			return;
		}
		strcpy((char *) sem->to, to);
	}
	else {
		sem->to[0] = 0;
	}

	sem->guilddbid = to_guilddbid;
	sem->minstatus = to_minstatus;
	sem->type = type;
	strcpy(&sem->message[0], message);
	char tempto[64]={0};
	if(to)
		strn0cpy(tempto,to,64);
	pack->Deflate();
	if (tempto[0] == 0) {
		SendPacket(pack);
		if (to_guilddbid == 0)
			console_list.SendEmoteMessageRaw(type, message);
	}
	else {
		ZoneServer* zs = FindByName(to);

		if (zs != 0)
			zs->SendPacket(pack);
		else
			SendPacket(pack);
	}
	delete pack;
}