Example #1
0
void  Ctrl::ScrollView(const Rect& _r, int dx, int dy)
{
	GuiLock __;
	LLOG("ScrollView " << _r << " " << dx << " " << dy);
	if(IsFullRefresh() || !IsVisible())
		return;
	Size vsz = GetSize();
	dx = sgn(dx) * min(abs(dx), vsz.cx);
	dy = sgn(dy) * min(abs(dy), vsz.cy);
	Rect r = _r & vsz;
	LLOG("ScrollView2 " << r << " " << dx << " " << dy);
	Ctrl *w;
	for(w = this; w->parent; w = w->parent)
		if(w->InFrame()) {
			Refresh();
			return;
		}
	if(!w || !w->top) return;
	Rect view = InFrame() ? GetView() : GetClippedView();
	Rect sr = (r + view.TopLeft()) & view;
	sr += GetScreenRect().TopLeft() - w->GetScreenRect().TopLeft();
	if(w->AddScroll(sr, dx, dy))
		Refresh();
	else {
		LTIMING("ScrollCtrls1");
		Top *top = GetTopCtrl()->top;
		for(Ctrl *q = GetFirstChild(); q; q = q->GetNext())
			if(q->InView())
				ScrollCtrl(top, q, r, q->GetRect(), dx, dy);
		if(parent)
			for(Ctrl *q = parent->GetFirstChild(); q; q = q->GetNext())
				if(q->InView() && q != this)
					ScrollCtrl(top, q, r, q->GetScreenRect() - GetScreenView().TopLeft(), dx, dy);
	}
}
Example #2
0
Rect  Ctrl::GetClippedView()
{
	GuiLock __;
	Rect sv = GetScreenView();
	Rect view = sv;
	Ctrl *q = parent;
	Ctrl *w = this;
	while(q) {
		view &= w->InFrame() ? q->GetScreenRect() : q->GetScreenView();
		w = q;
		q = q->parent;
	}
	return view - GetScreenRect().TopLeft();
}
Example #3
0
void Ctrl::CtrlPaint(SystemDraw& w, const Rect& clip) {
	GuiLock __;
	LEVELCHECK(w, this);
	LTIMING("CtrlPaint");
	Rect rect = GetRect().GetSize();
	Rect orect = rect.Inflated(overpaint);
	if(!IsShown() || orect.IsEmpty() || clip.IsEmpty() || !clip.Intersects(orect))
		return;
	Ctrl *q;
	Rect view = rect;
	for(int i = 0; i < frame.GetCount(); i++) {
		LEVELCHECK(w, NULL);
		frame[i].frame->FramePaint(w, view);
		view = frame[i].view;
	}
	Rect oview = view.Inflated(overpaint);
	bool hasviewctrls = false;
	bool viewexcluded = false;
	for(q = firstchild; q; q = q->next)
		if(q->IsShown())
			if(q->InFrame()) {
				if(!viewexcluded && IsTransparent() && q->GetRect().Intersects(view)) {
					w.Begin();
					w.ExcludeClip(view);
					viewexcluded = true;
				}
				LEVELCHECK(w, q);
				Point off = q->GetRect().TopLeft();
				w.Offset(off);
				q->CtrlPaint(w, clip - off);
				w.End();
			}
			else
				hasviewctrls = true;
	if(viewexcluded)
		w.End();
	DOLEVELCHECK;
	if(!oview.IsEmpty()) {
		if(oview.Intersects(clip) && w.IsPainting(oview)) {
			LEVELCHECK(w, this);
			if(overpaint) {
				w.Clip(oview);
				w.Offset(view.left, view.top);
				Paint(w);
				PaintCaret(w);
				w.End();
				w.End();
			}
			else {
				w.Clipoff(view);
				Paint(w);
				PaintCaret(w);
				w.End();
			}
		}
	}
	if(hasviewctrls && !view.IsEmpty()) {
		Rect cl = clip & view;
		w.Clip(cl);
		for(q = firstchild; q; q = q->next)
			if(q->IsShown() && q->InView()) {
				LEVELCHECK(w, q);
				Rect qr = q->GetRect();
				Point off = qr.TopLeft() + view.TopLeft();
				Rect ocl = cl - off;
				if(ocl.Intersects(Rect(qr.GetSize()).Inflated(overpaint))) {
					w.Offset(off);
					q->CtrlPaint(w, cl - off);
					w.End();
				}
			}
		w.End();
	}
}
Example #4
0
void  Ctrl::ScrollView(const Rect& _r, int dx, int dy)
{
	GuiLock __;
	if(IsFullRefresh() || !IsVisible())
		return;
	Size vsz = GetSize();
	dx = sgn(dx) * min(abs(dx), vsz.cx);
	dy = sgn(dy) * min(abs(dy), vsz.cy);
	Rect r = _r & vsz;
	Ctrl *w;
	for(w = this; w->parent; w = w->parent)
		if(w->InFrame()) {
			Refresh();
			return;
		}
	if(!w || !w->top) return;
	Rect view = InFrame() ? GetView() : GetClippedView();
	Rect sr = (r + view.TopLeft()) & view;
	sr += GetScreenRect().TopLeft() - w->GetScreenRect().TopLeft();
	if(w->AddScroll(sr, dx, dy))
		Refresh();
	else {
		LTIMING("ScrollCtrls1");
		Top *top = GetTopCtrl()->top;
		for(Ctrl *q = GetFirstChild(); q; q = q->GetNext())
			if(q->InView()) {
				Rect cr = q->GetRect();
				if(top && r.Intersects(cr)) { // Uno: Contains -> Intersetcs
					Rect to = cr;
					GetTopRect(to, false);
					if(r.Intersects(cr.Offseted(-dx, -dy))) { // Uno's suggestion 06/11/26 Contains -> Intersetcs
						Rect from = cr.Offseted(-dx, -dy);
						GetTopRect(from, false);
						MoveCtrl *m = FindMoveCtrlPtr(top->move, q);
						if(m && m->from == from && m->to == to) {
							LLOG("ScrollView Matched " << from << " -> " << to);
							m->ctrl = NULL;
							goto done;
						}
					}

					if(r.Intersects(cr.Offseted(dx, dy))) { // Uno's suggestion 06/11/26 Contains -> Intersetcs
						Rect from = to;
						to = cr.Offseted(dx, dy);
						GetTopRect(to, false);
						MoveCtrl& m = top->scroll_move.Add(q);
						m.from = from;
						m.to = to;
						m.ctrl = q;
						LLOG("ScrollView Add " << UPP::Name(q) << from << " -> " << to);
						goto done;
					}
					cr &= r;
					if(!cr.IsEmpty()) {
						Refresh(cr);
						Refresh(cr + Point(dx, dy));
					}
				done:;
				}
			}
	}
}
Example #5
0
void Ctrl::CtrlPaint(SystemDraw& w, const Rect& clip) {
	GuiLock __;
	LEVELCHECK(w, this);
	LTIMING("CtrlPaint");
	
	Rect rect = GetRect().GetSize();
	Rect orect = rect.Inflated(overpaint);
	if(!IsShown() || orect.IsEmpty() || clip.IsEmpty() || !clip.Intersects(orect))
		return;
	
	w.PushContext();
	//glPushMatrix();
	ApplyTransform(TS_BEFORE_CTRL_PAINT);
		
	Ctrl *q;
	Rect view = rect;
	for(int i = 0; i < frame.GetCount(); i++) {
		LEVELCHECK(w, NULL);
		frame[i].frame->FramePaint(w, view);
		view = frame[i].view;
	}
	Rect oview = view.Inflated(overpaint);
	bool hasviewctrls = false;
	bool viewexcluded = false;
	
	for(q = firstchild; q; q = q->next)
		if(q->IsShown())
			if(q->InFrame()) {
				if(!viewexcluded && IsTransparent() && q->GetRect().Intersects(view)) {
					w.Begin();
					w.ExcludeClip(view);
					viewexcluded = true;
				}
				LEVELCHECK(w, q);
				Point off = q->GetRect().TopLeft();
				w.Offset(off);
				q->CtrlPaint(w, clip - off);
				w.End();
			}
			else
				hasviewctrls = true;

	if(viewexcluded)
		w.End();
	//DOLEVELCHECK;

	if(!oview.IsEmpty() && oview.Intersects(clip)) {
		LEVELCHECK(w, this);
		if(cliptobounds)
			w.Clip(overpaint ? oview : view);
		w.Offset(view.left, view.top);
		Paint(w);
		PaintCaret(w);		
		w.End();
		
		if(hasviewctrls && !view.IsEmpty()) {
			Rect cl = clip & view;
			for(q = firstchild; q; q = q->next)
				if(q->IsShown() && q->InView()) {
					Rect rr(q->popup ? clip : cl);
					LEVELCHECK(w, q);
					Rect qr = q->GetRect();
					Point off = qr.TopLeft() + view.TopLeft();
					Rect ocl = cl - off;
					if(ocl.Intersects(Rect(qr.GetSize()).Inflated(overpaint))) {
						w.Offset(off);
						q->CtrlPaint(w, rr - off);
						w.End();
					}
				}
		}

		if(cliptobounds)
			w.End();
	}
	
	ApplyTransform(TS_AFTER_CTRL_PAINT);
	//glPopMatrix();
	w.PopContext();
}