void DockCont::Handle::Paint(Draw& w) { if (IsShown() && dc) { const DockableCtrl::Style &s = dc->GetStyle(); Rect r = GetSize(); const Rect &m = s.handle_margins; Point p; if (s.handle_vert) p = Point(r.left-1 + m.left, r.bottom - m.bottom); else p = Point(r.left + m.left, r.top + m.top); ChPaint(w, r, s.handle[focus]); Image img = dc->GetIcon(); if (!img.IsEmpty()) { if (s.handle_vert) { int isz = r.GetWidth(); p.y -= isz; isz -= (m.left + m.right); ChPaint(w, max(p.x+m.left, r.left), p.y, isz, isz, img); p.y -= 2; } else { int isz = r.GetHeight(); isz -= (m.top + m.bottom); ChPaint(w, p.x, max(p.y, r.top), isz, isz, img); p.x += isz + 2; } } if (!s.title_font.IsNull()) { Ctrl *c = GetLastChild(); while (c && !c->IsShown() && c->GetParent()) c = c->GetNext(); if (s.handle_vert) r.top = c ? c->GetRect().bottom + m.top : m.top; else r.right = c ? c->GetRect().left + m.right : m.right; w.Clip(r); WString text = IsNull(dc->GetGroup()) ? dc->GetTitle() : (WString)Format("%s (%s)", dc->GetTitle(), dc->GetGroup()); w.DrawText(p.x, p.y, s.handle_vert ? 900 : 0, text, s.title_font, s.title_ink[focus]); w.End(); } } }
void Ctrl::CtrlPaint(SystemDraw& w, const Rect& clip) { GuiLock __; LEVELCHECK(w, this); LTIMING("CtrlPaint"); Rect rect = GetRect().GetSize(); Rect orect = rect.Inflated(overpaint); if(!IsShown() || orect.IsEmpty() || clip.IsEmpty() || !clip.Intersects(orect)) return; Ctrl *q; Rect view = rect; for(int i = 0; i < frame.GetCount(); i++) { LEVELCHECK(w, NULL); frame[i].frame->FramePaint(w, view); view = frame[i].view; } Rect oview = view.Inflated(overpaint); bool hasviewctrls = false; bool viewexcluded = false; for(q = firstchild; q; q = q->next) if(q->IsShown()) if(q->InFrame()) { if(!viewexcluded && IsTransparent() && q->GetRect().Intersects(view)) { w.Begin(); w.ExcludeClip(view); viewexcluded = true; } LEVELCHECK(w, q); Point off = q->GetRect().TopLeft(); w.Offset(off); q->CtrlPaint(w, clip - off); w.End(); } else hasviewctrls = true; if(viewexcluded) w.End(); DOLEVELCHECK; if(!oview.IsEmpty()) { if(oview.Intersects(clip) && w.IsPainting(oview)) { LEVELCHECK(w, this); if(overpaint) { w.Clip(oview); w.Offset(view.left, view.top); Paint(w); PaintCaret(w); w.End(); w.End(); } else { w.Clipoff(view); Paint(w); PaintCaret(w); w.End(); } } } if(hasviewctrls && !view.IsEmpty()) { Rect cl = clip & view; w.Clip(cl); for(q = firstchild; q; q = q->next) if(q->IsShown() && q->InView()) { LEVELCHECK(w, q); Rect qr = q->GetRect(); Point off = qr.TopLeft() + view.TopLeft(); Rect ocl = cl - off; if(ocl.Intersects(Rect(qr.GetSize()).Inflated(overpaint))) { w.Offset(off); q->CtrlPaint(w, cl - off); w.End(); } } w.End(); } }
void Ctrl::CtrlPaint(SystemDraw& w, const Rect& clip) { GuiLock __; LEVELCHECK(w, this); LTIMING("CtrlPaint"); Rect rect = GetRect().GetSize(); Rect orect = rect.Inflated(overpaint); if(!IsShown() || orect.IsEmpty() || clip.IsEmpty() || !clip.Intersects(orect)) return; w.PushContext(); //glPushMatrix(); ApplyTransform(TS_BEFORE_CTRL_PAINT); Ctrl *q; Rect view = rect; for(int i = 0; i < frame.GetCount(); i++) { LEVELCHECK(w, NULL); frame[i].frame->FramePaint(w, view); view = frame[i].view; } Rect oview = view.Inflated(overpaint); bool hasviewctrls = false; bool viewexcluded = false; for(q = firstchild; q; q = q->next) if(q->IsShown()) if(q->InFrame()) { if(!viewexcluded && IsTransparent() && q->GetRect().Intersects(view)) { w.Begin(); w.ExcludeClip(view); viewexcluded = true; } LEVELCHECK(w, q); Point off = q->GetRect().TopLeft(); w.Offset(off); q->CtrlPaint(w, clip - off); w.End(); } else hasviewctrls = true; if(viewexcluded) w.End(); //DOLEVELCHECK; if(!oview.IsEmpty() && oview.Intersects(clip)) { LEVELCHECK(w, this); if(cliptobounds) w.Clip(overpaint ? oview : view); w.Offset(view.left, view.top); Paint(w); PaintCaret(w); w.End(); if(hasviewctrls && !view.IsEmpty()) { Rect cl = clip & view; for(q = firstchild; q; q = q->next) if(q->IsShown() && q->InView()) { Rect rr(q->popup ? clip : cl); LEVELCHECK(w, q); Rect qr = q->GetRect(); Point off = qr.TopLeft() + view.TopLeft(); Rect ocl = cl - off; if(ocl.Intersects(Rect(qr.GetSize()).Inflated(overpaint))) { w.Offset(off); q->CtrlPaint(w, rr - off); w.End(); } } } if(cliptobounds) w.End(); } ApplyTransform(TS_AFTER_CTRL_PAINT); //glPopMatrix(); w.PopContext(); }