//------------------------------------------------------------------------------ //int getUnitsPerPlayer(PlayerTypes eIndex); int CvLuaArea::lGetUnitsPerPlayer(lua_State* L) { CvArea* pkArea = GetInstance(L); const PlayerTypes eIndex = (PlayerTypes)lua_tointeger(L, 2); const int iResult = pkArea->getUnitsPerPlayer(eIndex); lua_pushinteger(L, iResult); return 1; }