// UNIT STRENGTH ACCESSORS /// Total unit power int CvArmyAI::GetTotalPower() { int iRtnValue = 0; for (size_t i = 0; i<m_FormationEntries.size(); i++) { if (!m_FormationEntries[i].IsUsed()) continue; CvUnit* pThisUnit = GET_PLAYER(GetOwner()).getUnit(m_FormationEntries[i].GetUnitID()); if (pThisUnit) iRtnValue += pThisUnit->GetPower(); } return iRtnValue; }