// UNIT STRENGTH ACCESSORS
/// Total unit power
int CvArmyAI::GetTotalPower()
{
	int iRtnValue = 0;

	for (size_t i = 0; i<m_FormationEntries.size(); i++)
	{
		if (!m_FormationEntries[i].IsUsed())
			continue;

		CvUnit* pThisUnit = GET_PLAYER(GetOwner()).getUnit(m_FormationEntries[i].GetUnitID());
		if (pThisUnit)
			iRtnValue += pThisUnit->GetPower();
	}

	return iRtnValue;
}