//------------------------------------------------------------------------------ void CvDllNetMessageHandler::ResponsePushMission(PlayerTypes ePlayer, int iUnitID, MissionTypes eMission, int iData1, int iData2, int iFlags, bool bShift) { CvUnit::dispatchingNetMessage(true); CvPlayerAI& kPlayer = GET_PLAYER(ePlayer); CvUnit* pkUnit = kPlayer.getUnit(iUnitID); if(pkUnit != NULL) { pkUnit->PushMission(eMission, iData1, iData2, iFlags, bShift, true); } CvUnit::dispatchingNetMessage(false); }