Example #1
0
void MonsterController::register_enemy(GameInst* enemy) {
	mids.push_back(enemy->id);
	RVO::Vector2 enemy_position(enemy->x, enemy->y);
	EnemyInst* e = (EnemyInst*)enemy;
	EffectiveStats& estats = e->effective_stats();
	EnemyBehaviour& eb = e->behaviour();
}