Example #1
0
void MonsterController::post_draw(GameState* gs) {
	PlayerInst* player = gs->local_player();
	if (!player) {
		return;
	}
	EnemyInst* target = (EnemyInst*)gs->get_instance(player->target());
	if (!target) {
		return;
	}

	ldraw::draw_circle_outline(COL_GREEN.alpha(140),
			on_screen(gs, target->ipos()), target->target_radius + 5, 2);
}