void MonsterController::post_draw(GameState* gs) { PlayerInst* player = gs->local_player(); if (!player) { return; } EnemyInst* target = (EnemyInst*)gs->get_instance(player->target()); if (!target) { return; } ldraw::draw_circle_outline(COL_GREEN.alpha(140), on_screen(gs, target->ipos()), target->target_radius + 5, 2); }