Entity player = GetPlayerEntity(); // Get the player entity Collider collider = new BoxCollider(); // Create a new collider component player.AddComponent(collider); // Add the collider component to the player entity
Entity gameObject = GetGameObject(); // Get a game object entity Sprite sprite = LoadSprite("sprite.png"); // Load a sprite image SpriteRenderer renderer = new SpriteRenderer(sprite); // Create a new sprite renderer component gameObject.AddComponent(renderer); // Add the sprite renderer component to the game object entityThese examples are using the Entity-Component-System (ECS) architecture which is a popular design pattern in game development. The AddComponent method is typically implemented as part of an ECS framework or library. Some popular ECS libraries in C++ include EnTT, Unity ECS, and Artemis. In this case, the package library used for the AddComponent function is not specified.