Entity player; // code to set player position ... Vector2 position = player.GetPosition(); // code to use player position
for (auto& entity : entities) { Vector2 position = entity.GetPosition(); // code to use entity position }In this example, we have a loop that iterates over a list of entities. For each entity, we call the GetPosition function and save the result to a Vector2 variable named "position". We can then use the position variable to do things like move other game objects relative to the entity's position. The package library that provides the Entity and GetPosition functions can vary depending on the specific game development framework being used. Some common examples include the SFML library, the SDL library, and the Unreal Engine.