Example #1
0
void userinfo_t::Reset()
{
	// Clear this player's userinfo.
	TMapIterator<FName, FBaseCVar *> it(*this);
	TMap<FName, FBaseCVar *>::Pair *pair;

	while (it.NextPair(pair))
	{
		delete pair->Value;
	}
	Clear();

	// Create userinfo vars for this player, initialized to their defaults.
	for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->GetNext())
	{
		if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_IGNORE)) == CVAR_USERINFO)
		{
			ECVarType type;
			FName cvarname(cvar->GetName());
			FBaseCVar *newcvar;

			// Some cvars have different types for their shadow copies.
			switch (cvarname.GetIndex())
			{
			case NAME_Skin:			type = CVAR_Int; break;
			case NAME_Gender:		type = CVAR_Int; break;
			case NAME_PlayerClass:	type = CVAR_Int; break;
			default:				type = cvar->GetRealType(); break;
			}
			newcvar = C_CreateCVar(NULL, type, cvar->GetFlags() & CVAR_MOD);
			newcvar->SetGenericRepDefault(cvar->GetGenericRepDefault(CVAR_String), CVAR_String);
			Insert(cvarname, newcvar);
		}
	}
}
Example #2
0
void FBaseCVar::ResetColors ()
{
	FBaseCVar *var = CVars;

	while (var)
	{
		if (var->GetRealType () == CVAR_Color)
		{
			var->DoSet (var->GetGenericRep (CVAR_Int), CVAR_Int);
		}
		var = var->m_Next;
	}
}