Example #1
0
FBaseCVar *cvar_set (const char *var_name, const char *val)
{
	FBaseCVar *var;

	if ( (var = FindCVar (var_name, NULL)) )
	{
		UCVarValue value;
		value.String = const_cast<char *>(val);
		var->SetGenericRep (value, CVAR_String);
	}

	return var;
}
Example #2
0
void C_SetCVarsToDefaults (void)
{
	FBaseCVar *cvar = CVars;

	while (cvar)
	{
		// Only default save-able cvars
		if (cvar->Flags & CVAR_ARCHIVE)
		{
			UCVarValue val;
			ECVarType type;
			val = cvar->GetFavoriteRepDefault (&type);
			cvar->SetGenericRep (val, type);
		}
		cvar = cvar->m_Next;
	}
}
void FGameConfigFile::ReadCVars (DWORD flags)
{
	const char *key, *value;
	FBaseCVar *cvar;
	UCVarValue val;

	while (NextInSection (key, value))
	{
		cvar = FindCVar (key, NULL);
		if (cvar == NULL)
		{
			cvar = new FStringCVar (key, NULL,
				CVAR_AUTO|CVAR_UNSETTABLE|CVAR_ARCHIVE|flags);
		}
		val.String = const_cast<char *>(value);
		cvar->SetGenericRep (val, CVAR_String);
	}
}