Example #1
0
void mouseMotion(int x, int y) {
  Point *p = new Point(x, H2-y);

  if ((figType == POINTER) && sel) {
	 Figure *f = figureSet[selected];
	 if (cpsel){ // the user is trying to move a control point (modify)
		f->setPoint(cp - figureSet.size(), p);
	 }
	 else { // the user want to move the figure as a block (move)
		// common points
		int xoffset = x - ox;
		int yoffset = oy - y; // openGl invert y coordinate
		int *pt1 = f->getPoint(1)->getCoords();
		int *pt2 = f->getPoint(2)->getCoords();
		// move coordinates basing on offsets 
		Point *p1 = new Point(pt1[0] + xoffset, pt1[1] + yoffset);
		f->setPoint(1, p1);
		Point *p2 = new Point(pt2[0] + xoffset, pt2[1] + yoffset);
		f->setPoint(2, p2);
		
		if (Triangle *t = dynamic_cast<Triangle*>(f)) {
		  int *pt3 = t->getPoint(3)->getCoords();
		  Point *p3 = new Point(pt3[0] + xoffset, pt3[1] + yoffset);
		  t->setPoint(3, p3);
		}
		else if (Quad *q = dynamic_cast<Quad*>(f)) {
		  int *pt3 = q->getPoint(3)->getCoords();
		  int *pt4 = q->getPoint(4)->getCoords();
		  Point *p3 = new Point(pt3[0] + xoffset, pt3[1] + yoffset);
		  q->setPoint(3, p3);
		  Point *p4 = new Point(pt4[0] + xoffset, pt4[1] + yoffset);
		  q->setPoint(4, p4);
		}
	 }
	 ox = x; // refresh coordinates
	 oy = y;
  }
 
  // show the figure while creating
  switch(figType) {
  case LINE: {
	 Line *l = (Line*) figureSet.back();
	 l->setPoint(2, p);
	 break;
  }
  case TRIANGLE: {
	 Triangle *t = (Triangle*) figureSet.back();
	 t->setTriangle(p);
	 break;
  }
  case QUAD: {
	 Quad *q = (Quad*) figureSet.back();
	 q->setQuad(p);
	 break;
  }
  }

  glutPostRedisplay();
}