//============================================================================= void Cloud::Activate() { BaseClass::Activate(); if ( m_drpCloud ) { CGameUIConVarRef cl_cloud_settings( "cl_cloud_settings" ); int iCloudSettings = cl_cloud_settings.GetInt(); if ( iCloudSettings == -1 || iCloudSettings != 0 ) { m_bCloudEnabled = true; m_drpCloud->SetCurrentSelection( "SteamCloudEnabled" ); } else { m_bCloudEnabled = false; m_drpCloud->SetCurrentSelection( "SteamCloudDisabled" ); } FlyoutMenu *pFlyout = m_drpCloud->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } UpdateFooter(); if ( m_drpCloud ) { if ( m_ActiveControl ) { m_ActiveControl->NavigateFrom( ); } m_drpCloud->NavigateTo(); m_ActiveControl = m_drpCloud; } }
//============================================================================= void KeyboardMouse::Activate() { BaseClass::Activate(); if ( m_drpMouseYInvert ) { CGameUIConVarRef m_pitch("m_pitch"); if ( m_pitch.GetFloat() > 0.0f ) { m_drpMouseYInvert->SetCurrentSelection( "MouseYInvertDisabled" ); } else { m_drpMouseYInvert->SetCurrentSelection( "MouseYInvertEnabled" ); } FlyoutMenu *pFlyout = m_drpMouseYInvert->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpMouseFilter ) { CGameUIConVarRef m_filter("m_filter"); if ( !m_filter.GetBool() ) { m_drpMouseFilter->SetCurrentSelection( "MouseFilterDisabled" ); } else { m_drpMouseFilter->SetCurrentSelection( "MouseFilterEnabled" ); } FlyoutMenu *pFlyout = m_drpMouseFilter->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_sldMouseSensitivity ) { m_sldMouseSensitivity->Reset(); } if ( m_drpDeveloperConsole ) { CGameUIConVarRef con_enable("con_enable"); if ( !con_enable.GetBool() ) { m_drpDeveloperConsole->SetCurrentSelection( "DeveloperConsoleDisabled" ); } else { m_drpDeveloperConsole->SetCurrentSelection( "DeveloperConsoleEnabled" ); } FlyoutMenu *pFlyout = m_drpDeveloperConsole->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } CGameUIConVarRef joystick("joystick"); if ( m_drpGamepadEnable ) { if ( !joystick.GetBool() ) { m_drpGamepadEnable->SetCurrentSelection( "GamepadDisabled" ); } else { m_drpGamepadEnable->SetCurrentSelection( "GamepadEnabled" ); } FlyoutMenu *pFlyout = m_drpGamepadEnable->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_sldGamepadHSensitivity ) { m_sldGamepadHSensitivity->Reset(); m_sldGamepadHSensitivity->SetEnabled( joystick.GetBool() ); } if ( m_sldGamepadVSensitivity ) { m_sldGamepadVSensitivity->Reset(); m_sldGamepadVSensitivity->SetEnabled( joystick.GetBool() ); } if ( m_drpGamepadYInvert ) { CGameUIConVarRef joy_inverty("joy_inverty"); if ( !joy_inverty.GetBool() ) { m_drpGamepadYInvert->SetCurrentSelection( "GamepadYInvertDisabled" ); } else { m_drpGamepadYInvert->SetCurrentSelection( "GamepadYInvertEnabled" ); } m_drpGamepadYInvert->SetEnabled( joystick.GetBool() ); FlyoutMenu *pFlyout = m_drpGamepadYInvert->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpGamepadSwapSticks ) { CGameUIConVarRef joy_movement_stick("joy_movement_stick"); if ( !joy_movement_stick.GetBool() ) { m_drpGamepadSwapSticks->SetCurrentSelection( "GamepadSwapSticksDisabled" ); } else { m_drpGamepadSwapSticks->SetCurrentSelection( "GamepadSwapSticksEnabled" ); } m_drpGamepadSwapSticks->SetEnabled( joystick.GetBool() ); FlyoutMenu *pFlyout = m_drpGamepadSwapSticks->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } UpdateFooter( true ); if ( m_btnEditBindings ) { if ( m_ActiveControl ) m_ActiveControl->NavigateFrom( ); m_btnEditBindings->NavigateTo(); m_ActiveControl = m_btnEditBindings; } }
//============================================================================= void AudioVideo::Activate() { BaseClass::Activate(); #ifdef _X360 CGameUIConVarRef mat_xbox_ishidef( "mat_xbox_ishidef" ); CGameUIConVarRef mat_xbox_iswidescreen( "mat_xbox_iswidescreen" ); #endif if ( m_sldBrightness ) { m_sldBrightness->Reset(); m_sldBrightness->NavigateTo(); } if ( m_drpColorMode ) { CGameUIConVarRef mat_monitorgamma_tv_enabled( "mat_monitorgamma_tv_enabled" ); if ( mat_monitorgamma_tv_enabled.GetBool() ) { m_drpColorMode->SetCurrentSelection( "#L4D360UI_ColorMode_Television" ); } else { m_drpColorMode->SetCurrentSelection( "#L4D360UI_ColorMode_LCD" ); } FlyoutMenu *pFlyout = m_drpColorMode->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_sldFilmGrain ) { m_sldFilmGrain->Reset(); #ifdef _X360 if ( !mat_xbox_ishidef.GetBool() ) { m_sldFilmGrain->SetEnabled( false ); } #endif } if ( m_drpSplitScreenDirection ) { bool bWidescreen = false; #ifdef _X360 bWidescreen = mat_xbox_iswidescreen.GetBool(); #endif if ( !bWidescreen ) { m_drpSplitScreenDirection->SetEnabled( false ); m_drpSplitScreenDirection->SetCurrentSelection( "#L4D360UI_SplitScreenDirection_Horizontal" ); } else { CGameUIConVarRef ss_splitmode( "ss_splitmode" ); int iSplitMode = ss_splitmode.GetInt(); switch ( iSplitMode ) { case 1: m_drpSplitScreenDirection->SetCurrentSelection( "#L4D360UI_SplitScreenDirection_Horizontal" ); break; case 2: m_drpSplitScreenDirection->SetCurrentSelection( "#L4D360UI_SplitScreenDirection_Vertical" ); break; default: m_drpSplitScreenDirection->SetCurrentSelection( "#L4D360UI_SplitScreenDirection_Default" ); } } FlyoutMenu *pFlyout = m_drpSplitScreenDirection->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_sldGameVolume ) { m_sldGameVolume->Reset(); } if ( m_sldMusicVolume ) { m_sldMusicVolume->Reset(); } if ( m_drpCaptioning ) { CGameUIConVarRef closecaption("closecaption"); CGameUIConVarRef cc_subtitles("cc_subtitles"); if ( !closecaption.GetBool() ) { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionOff" ); } else { if ( cc_subtitles.GetBool() ) { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionSubtitles" ); } else { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionOn" ); } } FlyoutMenu *pFlyout = m_drpCaptioning->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpLanguage ) { #if defined( _DEMO ) // not allowing this for the demo, can't reboot to force english bool bIsLocalized = false; #else bool bIsLocalized = XBX_IsAudioLocalized(); #endif if ( !bIsLocalized ) { // hidden if we don't have an audio localization for our current non-english language // the audio is in english, there is no other choice for their audio m_drpLanguage->SetVisible( false ); } else { // We're in a language other than english that has full audio localization (not all of them do) // let them select either their native language or english for thier audio if they're not in game m_drpLanguage->SetFlyout( "FlmLanguage" ); char szLanguage[ 256 ]; Q_snprintf( szLanguage, sizeof( szLanguage ), "#GameUI_Language_%s", XBX_GetLanguageString() ); FlyoutMenu *pFlyout = m_drpLanguage->GetCurrentFlyout(); if ( pFlyout ) { Button *pCurrentLanguageButton = pFlyout->FindChildButtonByCommand( "CurrentXBXLanguage" ); if ( pCurrentLanguageButton ) { pCurrentLanguageButton->SetText( szLanguage ); pCurrentLanguageButton->SetCommand( szLanguage ); pFlyout->SetListener( this ); } } m_drpLanguage->SetCurrentSelection( ( x360_audio_english.GetBool() ) ? ( "#GameUI_Language_English" ) : ( szLanguage ) ); // Can't change language while in game m_drpLanguage->SetEnabled( !engine->IsInGame() || GameUI().IsInBackgroundLevel() ); } } if ( m_drpGore ) { CGameUIConVarRef z_wound_client_disabled ( "z_wound_client_disabled" ); if ( z_wound_client_disabled.GetBool() ) { m_drpGore->SetCurrentSelection( "#L4D360UI_Gore_Low" ); } else { m_drpGore->SetCurrentSelection( "#L4D360UI_Gore_High" ); } FlyoutMenu *pFlyout = m_drpGore->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } m_bDirtyVideoConfig = false; UpdateFooter(); }
//============================================================================= void Video::Activate( bool bRecommendedSettings ) { BaseClass::Activate(); if ( !bRecommendedSettings ) { SetupActivateData(); } else { if ( !SetupRecommendedActivateData() ) return; } if ( m_drpAspectRatio ) { switch ( m_iAspectRatio ) { default: case 0: m_drpAspectRatio->SetCurrentSelection( "#GameUI_AspectNormal" ); break; case 1: m_drpAspectRatio->SetCurrentSelection( "#GameUI_AspectWide16x9" ); break; case 2: m_drpAspectRatio->SetCurrentSelection( "#GameUI_AspectWide16x10" ); break; } FlyoutMenu *pFlyout = m_drpAspectRatio->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpDisplayMode ) { if ( m_bWindowed ) { if ( m_bNoBorder ) { m_drpDisplayMode->SetCurrentSelection( "#L4D360UI_VideoOptions_Windowed_NoBorder" ); } else { m_drpDisplayMode->SetCurrentSelection( "#GameUI_Windowed" ); } } else { m_drpDisplayMode->SetCurrentSelection( "#GameUI_Fullscreen" ); } FlyoutMenu *pFlyout = m_drpDisplayMode->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpResolution ) { FlyoutMenu *pFlyout = m_drpResolution->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpLockMouse ) { if ( m_bLockMouse ) { m_drpLockMouse->SetCurrentSelection( "#L4D360UI_Enabled" ); } else { m_drpLockMouse->SetCurrentSelection( "#L4D360UI_Disabled" ); } FlyoutMenu *pFlyout = m_drpLockMouse->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_sldFilmGrain ) { if ( !bRecommendedSettings ) { m_sldFilmGrain->Reset(); } else { m_sldFilmGrain->SetCurrentValue( m_flFilmGrain ); m_sldFilmGrain->ResetSliderPosAndDefaultMarkers(); } } if ( m_drpModelDetail ) { switch ( m_iModelTextureDetail ) { case 0: m_drpModelDetail->SetCurrentSelection( "ModelDetailLow" ); break; case 1: m_drpModelDetail->SetCurrentSelection( "ModelDetailMedium" ); break; case 2: m_drpModelDetail->SetCurrentSelection( "ModelDetailHigh" ); break; } FlyoutMenu *pFlyout = m_drpModelDetail->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpPagedPoolMem ) { switch ( m_iPagedPoolMem ) { case 0: m_drpPagedPoolMem->SetCurrentSelection( "PagedPoolMemLow" ); break; case 1: m_drpPagedPoolMem->SetCurrentSelection( "PagedPoolMemMedium" ); break; case 2: m_drpPagedPoolMem->SetCurrentSelection( "PagedPoolMemHigh" ); break; } m_drpPagedPoolMem->SetOpenCallback( PagedPoolMemOpenned ); FlyoutMenu *pFlyout = m_drpPagedPoolMem->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpAntialias ) { FlyoutMenu *pFlyout = m_drpAntialias->GetCurrentFlyout(); if ( pFlyout ) { char szCurrentButton[ 32 ]; Q_strncpy( szCurrentButton, VIDEO_ANTIALIAS_COMMAND_PREFIX, sizeof( szCurrentButton ) ); int iCommandNumberPosition = Q_strlen( szCurrentButton ); szCurrentButton[ iCommandNumberPosition + 1 ] = '\0'; // We start with no entries m_nNumAAModes = 0; // Always have the possibility of no AA Assert( m_nNumAAModes < MAX_DYNAMIC_AA_MODES ); szCurrentButton[ iCommandNumberPosition ] = m_nNumAAModes + '0'; SetFlyoutButtonText( szCurrentButton, pFlyout, "#GameUI_None" ); m_nAAModes[m_nNumAAModes].m_nNumSamples = 1; m_nAAModes[m_nNumAAModes].m_nQualityLevel = 0; m_nNumAAModes++; // Add other supported AA settings if ( materials->SupportsMSAAMode(2) ) { Assert( m_nNumAAModes < MAX_DYNAMIC_AA_MODES ); szCurrentButton[ iCommandNumberPosition ] = m_nNumAAModes + '0'; SetFlyoutButtonText( szCurrentButton, pFlyout, "#GameUI_2X" ); m_nAAModes[m_nNumAAModes].m_nNumSamples = 2; m_nAAModes[m_nNumAAModes].m_nQualityLevel = 0; m_nNumAAModes++; } if ( materials->SupportsMSAAMode(4) ) { Assert( m_nNumAAModes < MAX_DYNAMIC_AA_MODES ); szCurrentButton[ iCommandNumberPosition ] = m_nNumAAModes + '0'; SetFlyoutButtonText( szCurrentButton, pFlyout, "#GameUI_4X" ); m_nAAModes[m_nNumAAModes].m_nNumSamples = 4; m_nAAModes[m_nNumAAModes].m_nQualityLevel = 0; m_nNumAAModes++; } if ( materials->SupportsMSAAMode(6) ) { Assert( m_nNumAAModes < MAX_DYNAMIC_AA_MODES ); szCurrentButton[ iCommandNumberPosition ] = m_nNumAAModes + '0'; SetFlyoutButtonText( szCurrentButton, pFlyout, "#GameUI_6X" ); m_nAAModes[m_nNumAAModes].m_nNumSamples = 6; m_nAAModes[m_nNumAAModes].m_nQualityLevel = 0; m_nNumAAModes++; } if ( materials->SupportsCSAAMode(4, 2) ) // nVidia CSAA "8x" { Assert( m_nNumAAModes < MAX_DYNAMIC_AA_MODES ); szCurrentButton[ iCommandNumberPosition ] = m_nNumAAModes + '0'; SetFlyoutButtonText( szCurrentButton, pFlyout, "#GameUI_8X_CSAA" ); m_nAAModes[m_nNumAAModes].m_nNumSamples = 4; m_nAAModes[m_nNumAAModes].m_nQualityLevel = 2; m_nNumAAModes++; } if ( materials->SupportsCSAAMode(4, 4) ) // nVidia CSAA "16x" { Assert( m_nNumAAModes < MAX_DYNAMIC_AA_MODES ); szCurrentButton[ iCommandNumberPosition ] = m_nNumAAModes + '0'; SetFlyoutButtonText( szCurrentButton, pFlyout, "#GameUI_16X_CSAA" ); m_nAAModes[m_nNumAAModes].m_nNumSamples = 4; m_nAAModes[m_nNumAAModes].m_nQualityLevel = 4; m_nNumAAModes++; } if ( materials->SupportsMSAAMode(8) ) { Assert( m_nNumAAModes < MAX_DYNAMIC_AA_MODES ); szCurrentButton[ iCommandNumberPosition ] = m_nNumAAModes + '0'; SetFlyoutButtonText( szCurrentButton, pFlyout, "#GameUI_8X" ); m_nAAModes[m_nNumAAModes].m_nNumSamples = 8; m_nAAModes[m_nNumAAModes].m_nQualityLevel = 0; m_nNumAAModes++; } if ( materials->SupportsCSAAMode(8, 2) ) // nVidia CSAA "16xQ" { Assert( m_nNumAAModes < MAX_DYNAMIC_AA_MODES ); szCurrentButton[ iCommandNumberPosition ] = m_nNumAAModes + '0'; SetFlyoutButtonText( szCurrentButton, pFlyout, "#GameUI_16XQ_CSAA" ); m_nAAModes[m_nNumAAModes].m_nNumSamples = 8; m_nAAModes[m_nNumAAModes].m_nQualityLevel = 2; m_nNumAAModes++; } // Change the height to fit the active items pFlyout->SetBGTall( m_nNumAAModes * 20 + 5 ); // Disable the remaining possible choices for ( int i = m_nNumAAModes; i <= 9; ++i ) { szCurrentButton[ iCommandNumberPosition ] = i + '0'; Button *pButton = pFlyout->FindChildButtonByCommand( szCurrentButton ); if ( pButton ) { pButton->SetVisible( false ); } } // Select the currently set type m_iAntiAlias = FindMSAAMode( m_nAASamples, m_nAAQuality ); szCurrentButton[ iCommandNumberPosition ] = m_iAntiAlias + '0'; m_drpAntialias->SetCurrentSelection( szCurrentButton ); pFlyout->SetListener( this ); } } if ( m_drpFiltering ) { switch ( m_iFiltering ) { case 0: m_drpFiltering->SetCurrentSelection( "#GameUI_Bilinear" ); break; case 1: m_drpFiltering->SetCurrentSelection( "#GameUI_Trilinear" ); break; case 2: m_drpFiltering->SetCurrentSelection( "#GameUI_Anisotropic2X" ); break; case 4: m_drpFiltering->SetCurrentSelection( "#GameUI_Anisotropic4X" ); break; case 8: m_drpFiltering->SetCurrentSelection( "#GameUI_Anisotropic8X" ); break; case 16: m_drpFiltering->SetCurrentSelection( "#GameUI_Anisotropic16X" ); break; default: m_drpFiltering->SetCurrentSelection( "#GameUI_Trilinear" ); m_iFiltering = 1; break; } FlyoutMenu *pFlyout = m_drpFiltering->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpVSync ) { if ( m_bVSync ) { if ( m_bTripleBuffered ) { m_drpVSync->SetCurrentSelection( "VSyncTripleBuffered" ); } else { m_drpVSync->SetCurrentSelection( "VSyncEnabled" ); } } else { m_drpVSync->SetCurrentSelection( "VSyncDisabled" ); } FlyoutMenu *pFlyout = m_drpVSync->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpQueuedMode ) { // Only allow the options on multi-processor machines. if ( GetCPUInformation().m_nPhysicalProcessors >= 2 ) { if ( m_iQueuedMode != 0 ) { m_drpQueuedMode->SetCurrentSelection( "QueuedModeEnabled" ); } else { m_drpQueuedMode->SetCurrentSelection( "QueuedModeDisabled" ); } FlyoutMenu *pFlyout = m_drpQueuedMode->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } else { m_drpQueuedMode->SetEnabled( false ); } } if ( m_drpShaderDetail ) { switch ( m_iGPUDetail ) { case 0: m_drpShaderDetail->SetCurrentSelection( "ShaderDetailLow" ); break; case 1: m_drpShaderDetail->SetCurrentSelection( "ShaderDetailMedium" ); break; case 2: m_drpShaderDetail->SetCurrentSelection( "ShaderDetailHigh" ); break; case 3: m_drpShaderDetail->SetCurrentSelection( "ShaderDetailVeryHigh" ); break; } FlyoutMenu *pFlyout = m_drpShaderDetail->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpCPUDetail ) { switch ( m_iCPUDetail ) { case 0: m_drpCPUDetail->SetCurrentSelection( "CPUDetailLow" ); break; case 1: m_drpCPUDetail->SetCurrentSelection( "CPUDetailMedium" ); break; case 2: m_drpCPUDetail->SetCurrentSelection( "CPUDetailHigh" ); break; } FlyoutMenu *pFlyout = m_drpCPUDetail->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if( m_drpLighting ) { if( deferred_lighting_enabled.GetBool() ) m_drpLighting->SetCurrentSelection( "DeferredLighting" ); else m_drpLighting->SetCurrentSelection( "StandardLighting" ); FlyoutMenu *pFlyout = m_drpLighting->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } UpdateFooter(); if ( !bRecommendedSettings ) { if ( m_drpAspectRatio ) { if ( m_ActiveControl ) m_ActiveControl->NavigateFrom( ); m_drpAspectRatio->NavigateTo(); m_ActiveControl = m_drpAspectRatio; } } }
//============================================================================= void InGameChapterSelect::OnCommand(const char *command) { if ( const char* szMissionItem = StringAfterPrefix( command, "cmd_campaign_" ) ) { if ( !Q_stricmp( szMissionItem, m_chCampaign ) ) return; // Setting to same mission Q_strncpy( m_chCampaign, szMissionItem, ARRAYSIZE( m_chCampaign ) ); // Determine current game settings KeyValues *pGameSettings = g_pMatchFramework->GetMatchNetworkMsgController()->GetActiveServerGameDetails( NULL ); KeyValues::AutoDelete autodelete_pGameSettings( pGameSettings ); if ( !pGameSettings ) return; DropDownMenu *pMissionDropDown = dynamic_cast< DropDownMenu* >( FindChildByName( "DrpMission" ) ); if( pMissionDropDown ) //we should become a listener for events pertaining to the mission flyout { FlyoutMenu* missionFlyout = pMissionDropDown->GetCurrentFlyout(); if( missionFlyout ) { missionFlyout->SetListener( this ); if ( vgui::Button *pAddonBtn = missionFlyout->FindChildButtonByCommand( "cmd_addoncampaign" ) ) { pAddonBtn->SetEnabled( false ); } // Disable all other campaigns that cannot be used for a vote for ( int k = 0, kNum = missionFlyout->GetChildCount(); k < kNum; ++ k ) { Panel *child = missionFlyout->GetChild( k ); if ( BaseModHybridButton* button = dynamic_cast< BaseModHybridButton* >( child ) ) { if ( const char* commandValue = button->GetCommand()->GetString( "command", NULL ) ) { if ( char const *szMissionName = StringAfterPrefix( commandValue, "cmd_campaign_" ) ) { pGameSettings->SetString( "game/campaign", szMissionName ); pGameSettings->SetInt( "game/chapter", 1 ); if ( !g_pMatchExtSwarm->GetMapInfo( pGameSettings ) ) { button->SetEnabled( false ); } } } } } } } } else if ( char const *szChapterSelected = StringAfterPrefix( command, "#L4D360UI_Chapter_" ) ) { m_nChapter = atoi( szChapterSelected ); UpdateChapterImage( m_chCampaign, m_nChapter ); } else if ( !Q_stricmp( command, "Select" ) ) { KeyValues *pGameSettings = g_pMatchFramework->GetMatchNetworkMsgController()->GetActiveServerGameDetails( NULL ); KeyValues::AutoDelete autodelete_pGameSettings( pGameSettings ); if ( !GameModeIsSingleChapter( pGameSettings->GetString( "game/mode" ) ) ) m_nChapter = 1; pGameSettings->SetString( "game/campaign", m_chCampaign ); pGameSettings->SetInt( "game/chapter", m_nChapter ); char const *szVoteCommand = "ChangeChapter"; int iUser = GetGameUIActiveSplitScreenPlayerSlot(); GAMEUI_ACTIVE_SPLITSCREEN_PLAYER_GUARD( iUser ); Panel *pDrpChapter = FindChildByName( "DrpChapter" ); if ( !pDrpChapter || !pDrpChapter->IsEnabled() ) { szVoteCommand = "ChangeMission"; m_nChapter = 1; engine->ClientCmd( CFmtStr( "callvote %s %s;", szVoteCommand, m_chCampaign ) ); } else if ( KeyValues *pInfoMap = g_pMatchExtSwarm->GetMapInfo( pGameSettings ) ) { engine->ClientCmd( CFmtStr( "callvote %s %s;", szVoteCommand, pInfoMap->GetString( "map" ) ) ); } GameUI().AllowEngineHideGameUI(); engine->ClientCmd( "gameui_hide" ); Close(); } else if ( !Q_strcmp( command, "Cancel" ) ) { GameUI().AllowEngineHideGameUI(); engine->ClientCmd("gameui_hide"); Close(); } }
//============================================================================= void ControllerOptions::ResetControlValues( void ) { // labels for button config and stick config CGameUIConVarRef joy_cfg_preset( "joy_cfg_preset" ); int iButtonSetting = clamp( joy_cfg_preset.GetInt(), 0, 3 ); if ( m_pEditButtons ) { m_pEditButtons->SetDropdownSelection( pszButtonSettingsDisplayName[iButtonSetting] ); } CGameUIConVarRef joy_movement_stick("joy_movement_stick"); int iStickSetting = ( joy_movement_stick.GetInt() > 0 ) ? 1 : 0; if ( m_pEditSticks ) { static CGameUIConVarRef s_joy_legacy( "joy_legacy" ); if ( s_joy_legacy.IsValid() && s_joy_legacy.GetBool() ) { iStickSetting += 2; // Go to the legacy version of the default/southpaw string. } m_pEditSticks->SetDropdownSelection( pszStickSettingsDisplayName[iStickSetting] ); } if( m_pVerticalSensitivity ) { m_pVerticalSensitivity->Reset(); } if( m_pHorizontalSensitivity ) { m_pHorizontalSensitivity->Reset(); } if( m_pLookType ) { m_pLookType->SetFlyout( "FlmLookType" ); CGameUIConVarRef joy_inverty("joy_inverty"); int iInvert = ( joy_inverty.GetInt() > 0 ) ? CONTROLLER_LOOK_TYPE_INVERTED : CONTROLLER_LOOK_TYPE_NORMAL; m_pLookType->SetCurrentSelection( pszLookTypes[iInvert] ); FlyoutMenu *pFlyout = m_pLookType->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if( m_pDuckMode ) { m_pDuckMode->SetFlyout( "FlmDuckMode" ); CGameUIConVarRef option_duck_method("option_duck_method"); int iDuckMode = ( option_duck_method.GetInt() > 0 ) ? DUCK_MODE_TOGGLE : DUCK_MODE_HOLD; m_pDuckMode->SetCurrentSelection( pszDuckModes[iDuckMode] ); FlyoutMenu *pFlyout = m_pDuckMode->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } }
//============================================================================= void Audio::Activate() { BaseClass::Activate(); if ( m_sldGameVolume ) { m_sldGameVolume->Reset(); } if ( m_sldMusicVolume ) { m_sldMusicVolume->Reset(); } if ( m_sldVoiceThreshold ) { m_sldVoiceThreshold->Reset(); } if ( m_drpSpeakerConfiguration ) { CGameUIConVarRef snd_surround_speakers("Snd_Surround_Speakers"); switch ( snd_surround_speakers.GetInt() ) { case 2: m_drpSpeakerConfiguration->SetCurrentSelection( "#GameUI_2Speakers" ); break; case 4: m_drpSpeakerConfiguration->SetCurrentSelection( "#GameUI_4Speakers" ); break; case 5: m_drpSpeakerConfiguration->SetCurrentSelection( "#GameUI_5Speakers" ); break; case 0: default: m_drpSpeakerConfiguration->SetCurrentSelection( "#GameUI_Headphones" ); break; } FlyoutMenu *pFlyout = m_drpSpeakerConfiguration->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpSoundQuality ) { CGameUIConVarRef Snd_PitchQuality("Snd_PitchQuality"); CGameUIConVarRef dsp_slow_cpu("dsp_slow_cpu"); int quality = 0; if ( dsp_slow_cpu.GetBool() == false ) { quality = 1; } if ( Snd_PitchQuality.GetBool() ) { quality = 2; } switch ( quality ) { case 1: m_drpSoundQuality->SetCurrentSelection( "#GameUI_Medium" ); break; case 2: m_drpSoundQuality->SetCurrentSelection( "#GameUI_High" ); break; case 0: default: m_drpSoundQuality->SetCurrentSelection( "#GameUI_Low" ); break; } FlyoutMenu *pFlyout = m_drpSoundQuality->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpCaptioning ) { CGameUIConVarRef closecaption("closecaption"); CGameUIConVarRef cc_subtitles("cc_subtitles"); if ( !closecaption.GetBool() ) { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionOff" ); } else { if ( cc_subtitles.GetBool() ) { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionSubtitles" ); } else { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionOn" ); } } FlyoutMenu *pFlyout = m_drpCaptioning->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpLanguage ) { char szCurrentLanguage[50] = ""; char szAvailableLanguages[512] = ""; szAvailableLanguages[0] = '\0'; // Fallback to current engine language engine->GetUILanguage( szCurrentLanguage, sizeof( szCurrentLanguage )); // In a Steam environment we get the current language #if !defined( NO_STEAM ) // When Steam isn't running we can't get the language info... if ( steamapicontext->SteamApps() ) { Q_strncpy( szCurrentLanguage, steamapicontext->SteamApps()->GetCurrentGameLanguage(), sizeof(szCurrentLanguage) ); Q_strncpy( szAvailableLanguages, steamapicontext->SteamApps()->GetAvailableGameLanguages(), sizeof(szAvailableLanguages) ); } #endif // Get the spoken language and store it for comparison purposes m_nCurrentAudioLanguage = PchLanguageToELanguage( szCurrentLanguage ); // Set up the base string for each button command char szCurrentButton[ 32 ]; Q_strncpy( szCurrentButton, VIDEO_LANGUAGE_COMMAND_PREFIX, sizeof( szCurrentButton ) ); int iCommandNumberPosition = Q_strlen( szCurrentButton ); szCurrentButton[ iCommandNumberPosition + 1 ] = '\0'; // Check to see if we have a list of languages from Steam if ( szAvailableLanguages[0] != '\0' ) { int iSelectedLanguage = 0; FlyoutMenu *pLanguageFlyout = m_drpLanguage->GetCurrentFlyout(); // Loop through all the languages CSplitString languagesList( szAvailableLanguages, "," ); for ( m_nNumAudioLanguages = 0; m_nNumAudioLanguages < languagesList.Count() && m_nNumAudioLanguages < MAX_DYNAMIC_AUDIO_LANGUAGES; ++m_nNumAudioLanguages ) { szCurrentButton[ iCommandNumberPosition ] = m_nNumAudioLanguages + '0'; m_nAudioLanguages[ m_nNumAudioLanguages ].languageCode = PchLanguageToELanguage( languagesList[ m_nNumAudioLanguages ] ); SetFlyoutButtonText( szCurrentButton, pLanguageFlyout, GetLanguageVGUILocalization( m_nAudioLanguages[ m_nNumAudioLanguages ].languageCode ) ); if ( m_nCurrentAudioLanguage == m_nAudioLanguages[ m_nNumAudioLanguages ].languageCode ) { iSelectedLanguage = m_nNumAudioLanguages; } } // Change the height to fit the active items pLanguageFlyout->SetBGTall( m_nNumAudioLanguages * 20 + 5 ); // Disable the remaining possible choices for ( int i = m_nNumAudioLanguages; i < MAX_DYNAMIC_AUDIO_LANGUAGES; ++i ) { szCurrentButton[ iCommandNumberPosition ] = i + '0'; Button *pButton = pLanguageFlyout->FindChildButtonByCommand( szCurrentButton ); if ( pButton ) { pButton->SetVisible( false ); } } // Set the current selection szCurrentButton[ iCommandNumberPosition ] = iSelectedLanguage + '0'; m_drpLanguage->SetCurrentSelection( szCurrentButton ); m_nSelectedAudioLanguage = m_nAudioLanguages[ iSelectedLanguage ].languageCode; } m_drpLanguage->SetVisible( m_nNumAudioLanguages > 1 ); } if ( !m_pVoiceTweak ) { SetControlVisible( "DrpVoiceCommunication", false ); SetControlVisible( "SldVoiceTransmitVolume", false ); SetControlVisible( "SldVoiceReceiveVolume", false ); SetControlVisible( "DrpBoostMicrophone", false ); SetControlVisible( "BtnTestMicrophone", false ); SetControlVisible( "MicMeter", false ); SetControlVisible( "MicMeter2", false ); } else { CGameUIConVarRef voice_modenable("voice_modenable"); CGameUIConVarRef voice_enable("voice_enable"); bool bVoiceEnabled = voice_enable.GetBool() && voice_modenable.GetBool(); if ( m_drpVoiceCommunication ) { if ( bVoiceEnabled ) { m_drpVoiceCommunication->SetCurrentSelection( "#L4D360UI_Enabled" ); } else { m_drpVoiceCommunication->SetCurrentSelection( "#L4D360UI_Disabled" ); } FlyoutMenu *pFlyout = m_drpVoiceCommunication->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } CGameUIConVarRef voice_vox("voice_vox"); if ( m_drpVoiceCommunicationStyle ) { m_drpVoiceCommunicationStyle->SetEnabled( bVoiceEnabled ); if ( voice_vox.GetBool() ) { m_drpVoiceCommunicationStyle->SetCurrentSelection( "#L4D360UI_OpenMic" ); SetControlEnabled( "SldVoiceVoxThreshold", bVoiceEnabled ); } else { m_drpVoiceCommunicationStyle->SetCurrentSelection( "#L4D360UI_PushToTalk" ); SetControlEnabled( "SldVoiceVoxThreshold", false ); } FlyoutMenu *pFlyout = m_drpVoiceCommunicationStyle->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_sldTransmitVolume ) { bool bMicVolumeFound = m_pVoiceTweak->IsControlFound( MicrophoneVolume ); float micVolume = m_pVoiceTweak->GetControlFloat( MicrophoneVolume ); m_sldTransmitVolume->SetCurrentValue( (int)( 100.0f * micVolume ) ); m_sldTransmitVolume->ResetSliderPosAndDefaultMarkers(); m_sldTransmitVolume->SetEnabled( bVoiceEnabled && bMicVolumeFound ); } if ( m_sldRecieveVolume ) { float flRecVolume = m_pVoiceTweak->GetControlFloat( OtherSpeakerScale ); m_sldRecieveVolume->Reset(); m_sldRecieveVolume->SetCurrentValue( flRecVolume ); m_sldRecieveVolume->SetEnabled( bVoiceEnabled ); } if ( m_drpBoostMicrophoneGain ) { float fMicBoost = m_pVoiceTweak->GetControlFloat( MicBoost ); if ( fMicBoost != 0.0f ) { m_drpBoostMicrophoneGain->SetCurrentSelection( "#L4D360UI_Enabled" ); } else { m_drpBoostMicrophoneGain->SetCurrentSelection( "#L4D360UI_Disabled" ); } m_drpBoostMicrophoneGain->SetEnabled( bVoiceEnabled ); FlyoutMenu *pFlyout = m_drpBoostMicrophoneGain->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_pMicMeter ) { m_pMicMeter->SetVisible( bVoiceEnabled ); } if ( m_pMicMeter2 ) { m_pMicMeter2->SetVisible( false ); } if ( m_pMicMeterIndicator ) { m_pMicMeterIndicator->SetVisible( false ); } } UpdateFooter( true ); if ( m_sldGameVolume ) { if ( m_ActiveControl ) m_ActiveControl->NavigateFrom( ); m_sldGameVolume->NavigateTo(); m_ActiveControl = m_sldGameVolume; } }
//============================================================================= void Audio::Activate() { BaseClass::Activate(); if ( m_sldGameVolume ) { m_sldGameVolume->Reset(); } if ( m_sldMusicVolume ) { m_sldMusicVolume->Reset(); } if ( m_drpSpeakerConfiguration ) { CGameUIConVarRef snd_surround_speakers("Snd_Surround_Speakers"); switch ( snd_surround_speakers.GetInt() ) { case 2: m_drpSpeakerConfiguration->SetCurrentSelection( "#GameUI_2Speakers" ); break; case 4: m_drpSpeakerConfiguration->SetCurrentSelection( "#GameUI_4Speakers" ); break; case 5: m_drpSpeakerConfiguration->SetCurrentSelection( "#GameUI_5Speakers" ); break; case 0: default: m_drpSpeakerConfiguration->SetCurrentSelection( "#GameUI_Headphones" ); break; } FlyoutMenu *pFlyout = m_drpSpeakerConfiguration->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpSoundQuality ) { CGameUIConVarRef Snd_PitchQuality("Snd_PitchQuality"); CGameUIConVarRef dsp_slow_cpu("dsp_slow_cpu"); int quality = 0; if ( dsp_slow_cpu.GetBool() == false ) { quality = 1; } if ( Snd_PitchQuality.GetBool() ) { quality = 2; } switch ( quality ) { case 1: m_drpSoundQuality->SetCurrentSelection( "#GameUI_Medium" ); break; case 2: m_drpSoundQuality->SetCurrentSelection( "#GameUI_High" ); break; case 0: default: m_drpSoundQuality->SetCurrentSelection( "#GameUI_Low" ); break; } FlyoutMenu *pFlyout = m_drpSoundQuality->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpCaptioning ) { CGameUIConVarRef closecaption("closecaption"); CGameUIConVarRef cc_subtitles("cc_subtitles"); if ( !closecaption.GetBool() ) { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionOff" ); } else { if ( cc_subtitles.GetBool() ) { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionSubtitles" ); } else { m_drpCaptioning->SetCurrentSelection( "#L4D360UI_AudioOptions_CaptionOn" ); } } FlyoutMenu *pFlyout = m_drpCaptioning->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpLanguage ) { char szCurrentLanguage[50] = ""; char szAvailableLanguages[512] = ""; szAvailableLanguages[0] = '\0'; // Fallback to current engine language engine->GetUILanguage( szCurrentLanguage, sizeof( szCurrentLanguage )); // In a Steam environment we get the current language #if !defined( NO_STEAM ) // When Steam isn't running we can't get the language info... if ( steamapicontext->SteamApps() ) { Q_strncpy( szCurrentLanguage, steamapicontext->SteamApps()->GetCurrentGameLanguage(), sizeof(szCurrentLanguage) ); Q_strncpy( szAvailableLanguages, steamapicontext->SteamApps()->GetAvailableGameLanguages(), sizeof(szAvailableLanguages) ); } #endif // Get the spoken language and store it for comparison purposes m_nCurrentAudioLanguage = PchLanguageToELanguage( szCurrentLanguage ); // Set up the base string for each button command char szCurrentButton[ 32 ]; Q_strncpy( szCurrentButton, VIDEO_LANGUAGE_COMMAND_PREFIX, sizeof( szCurrentButton ) ); int iCommandNumberPosition = Q_strlen( szCurrentButton ); szCurrentButton[ iCommandNumberPosition + 1 ] = '\0'; // Check to see if we have a list of languages from Steam if ( szAvailableLanguages[0] != '\0' ) { int iSelectedLanguage = 0; FlyoutMenu *pLanguageFlyout = m_drpLanguage->GetCurrentFlyout(); // Loop through all the languages CSplitString languagesList( szAvailableLanguages, "," ); for ( m_nNumAudioLanguages = 0; m_nNumAudioLanguages < languagesList.Count() && m_nNumAudioLanguages < MAX_DYNAMIC_AUDIO_LANGUAGES; ++m_nNumAudioLanguages ) { szCurrentButton[ iCommandNumberPosition ] = m_nNumAudioLanguages + '0'; m_nAudioLanguages[ m_nNumAudioLanguages ].languageCode = PchLanguageToELanguage( languagesList[ m_nNumAudioLanguages ] ); SetFlyoutButtonText( szCurrentButton, pLanguageFlyout, GetLanguageVGUILocalization( m_nAudioLanguages[ m_nNumAudioLanguages ].languageCode ) ); if ( m_nCurrentAudioLanguage == m_nAudioLanguages[ m_nNumAudioLanguages ].languageCode ) { iSelectedLanguage = m_nNumAudioLanguages; } } // Change the height to fit the active items pLanguageFlyout->SetBGTall( m_nNumAudioLanguages * 20 + 5 ); // Disable the remaining possible choices for ( int i = m_nNumAudioLanguages; i < MAX_DYNAMIC_AUDIO_LANGUAGES; ++i ) { szCurrentButton[ iCommandNumberPosition ] = i + '0'; Button *pButton = pLanguageFlyout->FindChildButtonByCommand( szCurrentButton ); if ( pButton ) { pButton->SetVisible( false ); } } // Set the current selection szCurrentButton[ iCommandNumberPosition ] = iSelectedLanguage + '0'; m_drpLanguage->SetCurrentSelection( szCurrentButton ); m_nSelectedAudioLanguage = m_nAudioLanguages[ iSelectedLanguage ].languageCode; } m_drpLanguage->SetVisible( m_nNumAudioLanguages > 1 ); } UpdateFooter( true ); if ( m_sldGameVolume ) { if ( m_ActiveControl ) m_ActiveControl->NavigateFrom( ); m_sldGameVolume->NavigateTo(); m_ActiveControl = m_sldGameVolume; } }
//============================================================================= void Multiplayer::Activate() { BaseClass::Activate(); if ( m_drpAllowLanGames ) { CGameUIConVarRef net_allow_multicast( "net_allow_multicast" ); m_drpAllowLanGames->SetCurrentSelection( CFmtStr( "MpLanGames%sabled", net_allow_multicast.GetBool() ? "En" : "Dis" ) ); FlyoutMenu *pFlyout = m_drpAllowLanGames->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpAllowCustomContent ) { CGameUIConVarRef cl_downloadfilter( "cl_downloadfilter" ); m_drpAllowCustomContent->SetCurrentSelection( CFmtStr( "#GameUI_DownloadFilter_%s", cl_downloadfilter.GetString() ) ); FlyoutMenu *pFlyout = m_drpAllowCustomContent->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpColorBlind ) { CGameUIConVarRef cl_colorblind( "cl_colorblind" ); m_drpColorBlind->SetCurrentSelection( CFmtStr( "ColorBlind%d", cl_colorblind.GetInt() ) ); FlyoutMenu *pFlyout = m_drpColorBlind->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpGameInstructor ) { CGameUIConVarRef gameinstructor_enable( "gameinstructor_enable" ); if ( gameinstructor_enable.GetBool() ) { m_drpGameInstructor->SetCurrentSelection( "GameInstructorEnabled" ); } else { m_drpGameInstructor->SetCurrentSelection( "GameInstructorDisabled" ); } FlyoutMenu *pFlyout = m_drpGameInstructor->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpAllowFreeLook ) { CGameUIConVarRef spec_allowroaming( "spec_allowroaming" ); if ( spec_allowroaming.GetBool() ) { m_drpAllowFreeLook->SetCurrentSelection( "AllowFreeLookEnabled" ); } else { m_drpAllowFreeLook->SetCurrentSelection( "AllowFreeLookDisabled" ); } FlyoutMenu *pFlyout = m_drpAllowFreeLook->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpSpraypaint ) { InitLogoList(); FlyoutMenu *pFlyout = m_drpSpraypaint->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } if ( m_drpAllowLanGames ) { if ( m_ActiveControl ) m_ActiveControl->NavigateFrom( ); m_drpAllowLanGames->NavigateTo(); m_ActiveControl = m_drpAllowLanGames; } if ( m_drpGore ) { CGameUIConVarRef z_wound_client_disabled ( "z_wound_client_disabled" ); if ( z_wound_client_disabled.GetBool() ) { m_drpGore->SetCurrentSelection( "#L4D360UI_Gore_Low" ); } else { m_drpGore->SetCurrentSelection( "#L4D360UI_Gore_High" ); } FlyoutMenu *pFlyout = m_drpGore->GetCurrentFlyout(); if ( pFlyout ) { pFlyout->SetListener( this ); } } UpdateFooter( true ); }