//Deletes all of the created objects here. void CloseFunc(){ window.window_handle = -1; cylinder.TakeDown();torus.TakeDown();square.TakeDown();square2.TakeDown(); disc.TakeDown();sphere.TakeDown();sphere2.TakeDown();tiger.TakeDown();goldeen.TakeDown(); stadium.TakeDown();coin.TakeDown();ss.TakeDown();healthBar.TakeDown(); shark.TakeDown();bird.TakeDown();sb.TakeDown();arena.TakeDown();skyboxUW.TakeDown();fbo.TakeDown();rain2.TakeDown(); tri2.TakeDown();skybox.TakeDown();skybox2.TakeDown();skybox3.TakeDown();egg.TakeDown();snow2.TakeDown(); star.TakeDown();magneton.TakeDown();haunter.TakeDown();frog.TakeDown(); sph1.TakeDown(); enm.TakeDown(); usr.TakeDown();sq4.TakeDown();soldier.TakeDown();userTeam.TakeDown();cpuTeam.TakeDown(); }
void CloseFunc() { shader.TakeDown(); frame.TakeDown(); }
void CloseFunc() { window.window_handle = -1; fbo.TakeDown(); }