void GL_APIENTRY DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
    EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, attachments = 0x%0.8p)", target, numAttachments, attachments);

    Context *context = GetValidGlobalContext();
    if (context)
    {
        if (!context->getExtensions().discardFramebuffer)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
            return;
        }

        if (!ValidateDiscardFramebufferEXT(context, target, numAttachments, attachments))
        {
            return;
        }

        Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
        ASSERT(framebuffer);

        // The specification isn't clear what should be done when the framebuffer isn't complete.
        // We leave it up to the framebuffer implementation to decide what to do.
        Error error = framebuffer->discard(numAttachments, attachments);
        if (error.isError())
        {
            context->recordError(error);
            return;
        }
    }
}
Example #2
0
void
SceneContext::render(Framebuffer& fb, const Rect& rect)
{
    // Render all buffers
    // FIXME: Render all to pbuffer for later combining of them
    if (impl->use_cliprect)
    {
        fb.push_cliprect(impl->cliprect);
        impl->color.render(fb, rect);
        fb.pop_cliprect();
    }
    else
    {
        impl->color.render(fb, rect);
    }

#if 0
    {   // lightmap support
        impl->light.render(impl->canvas.get_gc());
        impl->canvas.sync_surface();

        //impl->lightmap.set_blend_func(blend_src_alpha, blend_one);
        impl->lightmap.set_blend_func(blend_dest_color, blend_zero);
        //GL_DST_COLOR, GL_ZERO
        impl->lightmap.set_scale(SCALE_FACTOR, SCALE_FACTOR);
        impl->lightmap.draw();
        impl->canvas.get_gc()->clear();
    }
#endif

    impl->highlight.render(fb, rect);
}
void Context::releaseSurface()
{
    Framebuffer *defaultFBO = mFramebufferMap[0];
    defaultFBO->resetAttachment(GL_BACK);
    defaultFBO->resetAttachment(GL_DEPTH);
    defaultFBO->resetAttachment(GL_STENCIL);
}
Example #4
0
ImageWrapper& ImageWrapper::operator=(const ImageWrapper& rhs)
{
    clear();

    if (rhs.m_source == NONE)
    {
        return *this;
    }
    else if(rhs.getFbo())
    {   // Copy the FBO
        m_source = FBO;
        Framebuffer* rhsFBO = rhs.getFbo();
        m_fbo = std::make_shared<Framebuffer>(rhsFBO->size());
        Framebuffer::blitFramebuffer(*m_fbo, *rhsFBO);
        m_size = rhs.size();
    }
    else
    {   // Create an image
        m_source = IMAGE;
        m_image = std::make_shared<Image>(rhs.getImage().clone());
        m_size = rhs.size();
    }

    return *this;
}
void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
                                GLenum format, GLenum type, GLsizei bufSize,
                                GLvoid *data)
{
    EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
          "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
          x, y, width, height, format, type, bufSize, data);

    Context *context = GetValidGlobalContext();
    if (context)
    {
        if (width < 0 || height < 0 || bufSize < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return;
        }

        if (!ValidateReadPixelsParameters(context, x, y, width, height,
                                              format, type, &bufSize, data))
        {
            return;
        }

        Framebuffer *framebufferObject = context->getState().getReadFramebuffer();
        ASSERT(framebufferObject);

        Rectangle area(x, y, width, height);
        Error error = framebufferObject->readPixels(context, area, format, type, data);
        if (error.isError())
        {
            context->recordError(error);
            return;
        }
    }
}
Example #6
0
  static void make_fb()
  {
    // tcol is a 2D RGB texsize x texsize texture
    //  RGB is a constant that represents 8-bit RGB texture
    //  See the definition of TexFormat enum in texture.h for other values allowed.
    //  Stencil may require new hardware/drivers to work properly.
    tcol = new Texture(RGB,texsize,texsize);

    // tdepth is a depth texture, i.e. it stores depth values as the values of texels.
    tdepth = new Texture(Depth,texsize,texsize);

    // allocate new Framebuffer
    fb = new Framebuffer;

    // attach color and depth textures to it; the tcol texture will play the role of color
    //  buffer and tdepth - of the depth buffer.
    fb->attachColor(tcol);
    fb->attachDepth(tdepth);

    // Print out the status of the frame buffer. In particular, if the textures are of
    //  wrong type/format, the framebuffer will not be `complete', i.e. suitable for
    //  rendering into it. If this is the case, you should get a message complaining
    //  about it in the terminal. For example, it is wrong to use a color texture as
    //  the depth texture or the other way around. The restrictions are mostly common
    //  sense. See specification for more details.
    fb->printLog();
  }
Example #7
0
void State::detachRenderbuffer(GLuint renderbuffer)
{
    // [OpenGL ES 2.0.24] section 4.4 page 109:
    // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
    // had been executed with the target RENDERBUFFER and name of zero.

    if (mRenderbuffer.id() == renderbuffer)
    {
        mRenderbuffer.set(NULL);
    }

    // [OpenGL ES 2.0.24] section 4.4 page 111:
    // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
    // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
    // point to which this image was attached in the currently bound framebuffer.

    Framebuffer *readFramebuffer = mReadFramebuffer;
    Framebuffer *drawFramebuffer = mDrawFramebuffer;

    if (readFramebuffer)
    {
        readFramebuffer->detachRenderbuffer(renderbuffer);
    }

    if (drawFramebuffer && drawFramebuffer != readFramebuffer)
    {
        drawFramebuffer->detachRenderbuffer(renderbuffer);
    }

}
Example #8
0
void
Renderbuffer::blit(Framebuffer& target_fbo)
{
  blit(target_fbo, 
       0, 0, m_width, m_height,
       0, 0, target_fbo.get_width(), target_fbo.get_height());
}
void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                          GLbitfield mask, GLenum filter)
{
    EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
          "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
          "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
          srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);

    Context *context = GetValidGlobalContext();
    if (context)
    {
        if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
                                               dstX0, dstY0, dstX1, dstY1, mask, filter,
                                               true))
        {
            return;
        }

        Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
        ASSERT(readFramebuffer);

        Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
        ASSERT(drawFramebuffer);

        Rectangle srcArea(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
        Rectangle dstArea(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);

        Error error = drawFramebuffer->blit(context->getState(), srcArea, dstArea, mask, filter, readFramebuffer);
        if (error.isError())
        {
            context->recordError(error);
            return;
        }
    }
}
Example #10
0
void
DrawingContext::render(Framebuffer& fb, const Rect& parent_rect)
{
  Rect this_rect(Math::max(rect.left   + parent_rect.left, parent_rect.left),
                 Math::max(rect.top    + parent_rect.top,  parent_rect.top),
                 Math::min(rect.right  + parent_rect.left, parent_rect.right),
                 Math::min(rect.bottom + parent_rect.top,  parent_rect.bottom));

  if (do_clipping) 
    fb.push_cliprect(this_rect);

  std::stable_sort(drawingrequests.begin(), drawingrequests.end(), DrawingRequestsSorter());
  
  if (0)
  {
    std::cout << "<<<<<<<<<<<<<<" << std::endl;
    for(DrawingRequests::iterator i = drawingrequests.begin(); i != drawingrequests.end(); ++i)
      std::cout << (*i)->get_z_pos() << std::endl;
    std::cout << ">>>>>>>>>>>>>>" << std::endl;
  }
  for(DrawingRequests::iterator i = drawingrequests.begin(); i != drawingrequests.end(); ++i)
  {
    //std::cout << this << ": " << (*i)->get_z_pos() << std::endl;
    (*i)->render(fb, this_rect); // FIXME: Should we clip size against parent rect?
  }

  if (do_clipping) 
    fb.pop_cliprect();
}
Example #11
0
bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
{
    if (!context->getQueryParameterInfo(pname, nativeType, numParams))
    {
        return gl::error(GL_INVALID_ENUM, false);
    }

    if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
    {
        unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);

        if (colorAttachment >= context->getMaximumRenderTargets())
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    }

    switch (pname)
    {
      case GL_TEXTURE_BINDING_2D:
      case GL_TEXTURE_BINDING_CUBE_MAP:
      case GL_TEXTURE_BINDING_3D:
      case GL_TEXTURE_BINDING_2D_ARRAY:
        if (context->getActiveSampler() >= context->getMaximumCombinedTextureImageUnits())
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
        break;

      case GL_IMPLEMENTATION_COLOR_READ_TYPE:
      case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
        {
            Framebuffer *framebuffer = context->getReadFramebuffer();
            ASSERT(framebuffer);
            if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
            {
                return gl::error(GL_INVALID_OPERATION, false);
            }

            Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
            if (!renderbuffer)
            {
                return gl::error(GL_INVALID_OPERATION, false);
            }
        }
        break;

      default:
        break;
    }

    // pname is valid, but there are no parameters to return
    if (numParams == 0)
    {
        return false;
    }

    return true;
}
Example #12
0
 void render(Framebuffer& fb)
 {
     if (m_push)
     {
         fb.push_cliprect(m_rect);
     }
     else
     {
         fb.pop_cliprect();
     }
 }
Example #13
0
void Renderer::render (Framebuffer& buf, size_t) {
    const auto& camera = m_scene.camera ();
    for (size_t x = 0; x < buf.width (); ++ x) {
        for (size_t y = 0; y < buf.height (); ++ y) {
            const auto dx = rng () - 0.5;
            const auto dy = rng () - 0.5;
            const auto ray = camera.spawnRay (x + dx, y + dy);
            buf.addColour (x, y, render (ray));
        }
    }
}
inline void storeFramebuffer(int resultIndex,
                             const FilePath& pngDir,
                             const FilePath& exrDir,
                             const FilePath& baseName,
                             float gamma,
                             const Framebuffer& framebuffer) {
    // Create output directories in case they don't exist
    createDirectory(pngDir.str());
    createDirectory(exrDir.str());

    // Path of primary output image files
    FilePath pngFile = pngDir + baseName.addExt(".png");
    FilePath exrFile = exrDir + baseName.addExt(".exr");

    // Make a copy of the image
    Image copy = framebuffer.getChannel(0);
    // Store the EXR image "as is"
    storeEXRImage(exrFile.str(), copy);

    // Post-process copy of image and store PNG file
    copy.flipY();
    copy.divideByAlpha();
    copy.applyGamma(gamma);
    storeImage(pngFile.str(), copy);

    // Store complete framebuffer as a single EXR multi layer image
    auto exrFramebufferFilePath = exrDir + baseName.addExt(".bnzframebuffer.exr");
    storeEXRFramebuffer(exrFramebufferFilePath.str(), framebuffer);

    // Store complete framebuffer as PNG indivual files in a dediacted subdirectory
    auto pngFramebufferDirPath = pngDir + "framebuffers/";
    createDirectory(pngFramebufferDirPath.str());
    if(resultIndex >= 0) {
        pngFramebufferDirPath = pngFramebufferDirPath + toString3(resultIndex); // Split different results of the same batch in different subdirectories
    }
    createDirectory(pngFramebufferDirPath.str());

    // Store each channel of the framebuffer
    for(auto i = 0u; i < framebuffer.getChannelCount(); ++i) {
        auto name = framebuffer.getChannelName(i);
        // Prefix by the index of the channel
        FilePath pngFile = pngFramebufferDirPath + FilePath(toString3(i)).addExt("_" + name + ".png");

        auto copy = framebuffer.getChannel(i);

        copy.flipY();
        copy.divideByAlpha();

        copy.applyGamma(gamma);
        storeImage(pngFile.str(), copy);
    }
}
		bool set()
		{
			if(!color || !depth)
				return false;

			if(!fakeTargetActive || !SHARE_BUFFERS)
			{
				fakeTargetActive = true;

				// FIXME?
				fbo->activate();
				if(!fbo->validate())
				{
					fbo->disable();
					return false;
				}

				/*  not required because opengl can't clear just part of buffer
				 // unless using scissor
				 // which is a horrible hack
				D3DRECT rc = { 0 };
				rc.x2 = BUFFER_WIDTH * 2;
				rc.y2 = BUFFER_HEIGHT * 2;
				*/

				// because on opengl scissor test affects clear
				// but on direct3d not
				glDisable(GL_SCISSOR_TEST);

				glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
				glDepthMask(GL_TRUE);

				// Black, no alpha test
				//hr = device.Clear(1, &rc, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0xFF000000, 1.0f, 0);
				// Black, alpha test
				//hr = device.Clear(1, &rc, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0);
				// White, no alpha test
				//hr = device.Clear(1, &rc, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0xFFFFFFFF, 1.0f, 0);
				// White, alpha tested (Normal)
				glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
				glClearDepth(1.0f);
				glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
			}

			glViewport(pos.x * BUFFER_WIDTH, pos.y * BUFFER_HEIGHT, BUFFER_WIDTH, BUFFER_HEIGHT);


			return true;
		}
Example #16
0
int main(void) {
    Framebuffer fb;

    fb.drawRectangle(2,2,125,61);
    fb.drawRectangle(6,6,12,12,1);
    
    fb.show();

    // Invert uses direct hardware commands
    // So no need to send the framebuffer again
    // => no need to fb.show();
    fb.invert(1);

    return 0;
}
void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs)
{
    EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);

    Context *context = GetValidGlobalContext();
    if (context)
    {
        if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return;
        }

        ASSERT(context->getState().getDrawFramebuffer());

        if (context->getState().getDrawFramebuffer()->id() == 0)
        {
            if (n != 1)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }

            if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
        }
        else
        {
            for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
            {
                const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
                if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
            }
        }

        Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
        ASSERT(framebuffer);

        framebuffer->setDrawBuffers(n, bufs);
    }
}
Example #18
0
	void Update(double time)
	{
		gl.Viewport(size, size);

		fbo.Bind(Framebuffer::Target::Draw);
		Framebuffer::AttachColorTexture(
			Framebuffer::Target::Draw,
			1,
			holder.CurrentHeightMap(),
			0
		);
		Context::ColorBuffer draw_buffs[2] = {
			FramebufferColorAttachment::_0,
			FramebufferColorAttachment::_1
		};
		gl.DrawBuffers(draw_buffs);

		prog.Use();
		prog.hmap_1.Set(holder.HMapUnit1());
		prog.hmap_2.Set(holder.HMapUnit2());
		prog.time.Set(time);

		screen.Use();

		gl.Disable(Capability::DepthTest);
		screen.Draw();
		gl.Enable(Capability::DepthTest);

		holder.Swap();
	}
Example #19
0
void
Renderbuffer::blit(Framebuffer& target_fbo,
                   int srcX0, int srcY0, int srcX1, int srcY1,
                   int dstX0, int dstY0, int dstX1, int dstY1,
                   GLbitfield mask, GLenum filter)
{
  // mask
  // The bitwise OR of the flags indicating which buffers are to be
  // copied. The allowed flags are GL_COLOR_BUFFER_BIT,
  // GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.

  // filter
  // Specifies the interpolation to be applied if the image is
  // stretched. Must be GL_NEAREST or GL_LINEAR.

  // http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt  
  // http://www.opengl.org/wiki/GLAPI/glBlitFramebuffer

  assert_gl("enter: BlitFramebuffer");
  glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target_fbo.get_id());
  assert_gl("enter: BlitFramebuffer1");
  glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo);
  glReadBuffer(GL_COLOR_ATTACHMENT0);
  assert_gl("enter: BlitFramebuffer2");
  glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1,
                    dstX0, dstY0, dstX1, dstY1,
                    mask, filter);
  assert_gl("done: BlitFramebuffer");

  glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
  glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
Example #20
0
void ImageWrapper::setFbo(const Framebuffer& fbo)
{
    clear();
    m_fbo = std::make_shared<Framebuffer>(fbo);
    m_source = FBO;
    m_size = fbo.size();
}
	void RenderFrameShadowMap(
		const Vec3f& light_position,
		const Mat4f& torus_matrix,
		const Mat4f& light_proj_matrix
	)
	{
		frame_shadow_fbo.Bind(Framebuffer::Target::Draw);

		gl.Viewport(shadow_tex_side, shadow_tex_side);
		gl.ClearDepthBuffer(1.0f);
		gl.CullFace(Face::Back);

		transf_prog.camera_matrix.Set(light_proj_matrix);
		transf_prog.camera_position.Set(light_position);

		// Render the torus' frame
		transf_prog.model_matrix.Set(torus_matrix);

		shadow_pp.Bind();

		gl.Enable(Capability::PolygonOffsetFill);
		torus.Draw(
			[](GLuint phase) -> bool
			{
				return (phase <= 3);
			}
		);
		gl.Disable(Capability::PolygonOffsetFill);
	}
Example #22
0
void removeLabel(string province, string population){
	// Remove old province
	char* provinsi_label = new char[province.size() + 1];
	std::copy(province.begin(), province.end(), provinsi_label);
	provinsi_label[province.size()] = '\0'; // don't forget the terminating 0

	framebuffer.DrawString(provinsi_label, 10, framebuffer.height - 40, 1, DEFAULT);
	delete[] provinsi_label;

	char* populasi_label = new char[population.size() + 1];
	std::copy(population.begin(), population.end(), populasi_label);
	populasi_label[population.size()] = '\0'; // don't forget the terminating 0

	framebuffer.DrawString(populasi_label, 10, framebuffer.height - 25, 1, DEFAULT);
	delete[] populasi_label;
}
	void RenderGlassShadowMap(
		const Vec3f& light_position,
		const Vec3f& torus_center,
		const Mat4f& torus_matrix,
		const Mat4f& light_proj_matrix
	)
	{
		glass_shadow_fbo.Bind(Framebuffer::Target::Draw);

		gl.Viewport(shadow_tex_side, shadow_tex_side);
		const GLfloat clear_color[4] = {1.0f, 1.0f, 1.0f, 0.0f};
		gl.ClearColorBuffer(0, clear_color);

		transf_prog.camera_matrix.Set(light_proj_matrix);
		transf_prog.camera_position.Set(light_position);
		transf_prog.light_proj_matrix.Set(light_proj_matrix);
		transf_prog.light_position.Set(light_position);

		// Render the torus' frame
		transf_prog.model_matrix.Set(torus_matrix);

		// setup the view clipping plane
		Planef clip_plane = Planef::FromPointAndNormal(
			torus_center,
			Normalized(light_position-torus_center)
		);
		transf_prog.clip_plane.Set(clip_plane.Equation());

		light_pp.Bind();

		light_prog.color = Vec3f(0.6f, 0.4f, 0.1f);

		gl.Disable(Capability::DepthTest);
		gl.Enable(Functionality::ClipDistance, 0);
		gl.Enable(Capability::Blend);

		for(int c=0; c!=2; ++c)
		{
			transf_prog.clip_direction.Set((c == 0)?1:-1);

			for(int p=3; p>=0; --p)
			{
				if(p % 2 == 0) gl.CullFace(Face::Front);
				else gl.CullFace(Face::Back);
				torus.Draw(
					[&p](GLuint phase) -> bool
					{
						if(p == 0 || p == 3)
						{
							return (phase == 4);
						}
						else return (phase > 4);
					}
				);
			}
		}
		gl.Disable(Capability::Blend);
		gl.Disable(Functionality::ClipDistance, 0);
		gl.Enable(Capability::DepthTest);
	}
Example #24
0
	void Update(void)
	{
		gl.Viewport(size, size);

		fbo.Bind(Framebuffer::Target::Draw);
		Framebuffer::AttachColorTexture(
			Framebuffer::Target::Draw,
			1,
			holder.CurrentHeightMap(),
			0
		);
		Context::ColorBuffer draw_buffs[2] = {
			FramebufferColorAttachment::_0,
			FramebufferColorAttachment::_1
		};
		gl.DrawBuffers(draw_buffs);

		prog.Use();
		prog.tex_1.Set(holder.TexUnit1());
		prog.tex_2.Set(holder.TexUnit2());
		prog.new_drop.Set(std::rand()%size, std::rand()%size);

		vao.Bind();
		gl.DrawArrays(PrimitiveType::Points, 0, 1);

		holder.Swap();
	}
void Context::makeCurrent(egl::Surface *surface)
{
    ASSERT(surface != nullptr);

    if (!mHasBeenCurrent)
    {
        initRendererString();
        initExtensionStrings();

        mState.setViewportParams(0, 0, surface->getWidth(), surface->getHeight());
        mState.setScissorParams(0, 0, surface->getWidth(), surface->getHeight());

        mHasBeenCurrent = true;
    }

    // Update default framebuffer
    Framebuffer *defaultFBO = mFramebufferMap[0];

    GLenum drawBufferState = GL_BACK;
    defaultFBO->setDrawBuffers(1, &drawBufferState);
    defaultFBO->setReadBuffer(GL_BACK);

    const FramebufferAttachment *backAttachment = defaultFBO->getAttachment(GL_BACK);

    if (backAttachment && backAttachment->getSurface() == surface)
    {
        // FBO already initialized to the surface.
        return;
    }

    const egl::Config *config = surface->getConfig();

    defaultFBO->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex::MakeInvalid(), surface);

    if (config->depthSize > 0)
    {
        defaultFBO->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, ImageIndex::MakeInvalid(), surface);
    }
    else
    {
        defaultFBO->resetAttachment(GL_DEPTH);
    }

    if (config->stencilSize > 0)
    {
        defaultFBO->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_STENCIL, ImageIndex::MakeInvalid(), surface);
    }
    else
    {
        defaultFBO->resetAttachment(GL_STENCIL);
    }
}
Example #26
0
 void render(Framebuffer& fb, const Rect& rect)
 {
   if (filled)
   {
     fb.fill_rect(Rect(Vector2i(d_rect.left + rect.left, 
                                d_rect.top  + rect.top),
                       d_rect.get_size()), 
                  color);
   }
   else
   {
     fb.draw_rect(Rect(Vector2i(d_rect.left + rect.left, 
                                d_rect.top  + rect.top),
                       d_rect.get_size()), 
                  color);
   }
 }
Example #27
0
		Framebuffer *RegisterFramebuffer(IO::Framebuffer *source)
		{
			Framebuffer *framebuffer = _framebufferMap->GetObjectForKey<Framebuffer>(source);
			if(framebuffer)
				return framebuffer;

			size_t index = (_framebufferCounter ++);
			framebuffer = Framebuffer::Alloc()->Init(index, source);

			if(framebuffer)
			{
				_framebufferMap->SetObjectForKey(framebuffer, source);
				framebuffer->Release();
			}

			return framebuffer;
		}
void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs)
{
    EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);

    Context *context = GetValidGlobalContext();
    if (context)
    {
        if (!ValidateDrawBuffers(context, n, bufs))
        {
            return;
        }

        Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
        ASSERT(framebuffer);

        framebuffer->setDrawBuffers(n, bufs);
    }
}
Example #29
0
void 
SpriteImpl::render(int x, int y, Framebuffer& fb)
{
  fb.draw_surface(framebuffer_surface,
                  Rect(frame_pos + Vector2i(frame_size.width  * (frame%array.width),
                                            frame_size.height * (frame/array.width)),
                       frame_size),
                  Vector2i(x - offset.x, y - offset.y));
}
Example #30
0
	void Render(double time)
	{
		auto camera =
			CamMatrixf::Roll(Degrees(SineWave(time / 11.0)*7+SineWave(time/13.0)*5))*
			CamMatrixf::Orbiting(
				Vec3f(),
				40.0f,
				Degrees(SineWave(time / 11.0)*10+CosineWave(time/19.0)*10-90),
				Degrees(SineWave(time / 17.0)*10+SineWave(time/13.0)*10)
			);

		auto mm_identity = ModelMatrixf();
		auto mm_rotation = ModelMatrixf::RotationZ(FullCircles(time / 7.0));

		Uniform<Mat4f>* model_matrix = nullptr;

		GLuint drawing_fan = fan_index;
		auto drawing_driver =
			[
				&model_matrix,
				&mm_identity,
				&mm_rotation,
				&drawing_fan
			](GLuint phase) -> bool
			{
				if(phase == drawing_fan)
					model_matrix->Set(mm_rotation);
				else model_matrix->Set(mm_identity);
				return true;
			};

		// render the light mask
		light_fbo.Bind(Framebuffer::Target::Draw);

		gl.Clear().ColorBuffer().DepthBuffer();

		mask_vao.Bind();
		mask_prog.Use();
		mask_prog.camera_matrix.Set(camera);
		model_matrix = &mask_prog.model_matrix;

		meshes.Draw(drawing_driver);

		// render the final image
		DefaultFramebuffer().Bind(Framebuffer::Target::Draw);

		gl.Clear().ColorBuffer().DepthBuffer();

		draw_vao.Bind();
		draw_prog.Use();
		Vec4f lsp = projection * camera * Vec4f(light_position, 1.0);
		draw_prog.light_screen_pos = lsp.xyz()/lsp.w();
		draw_prog.camera_matrix.Set(camera);
		model_matrix = &draw_prog.model_matrix;

		meshes.Draw(drawing_driver);
	}