The InitializeStockShaders function in the GLShaderManager class is responsible for initializing a set of default shaders that can be used in OpenGL applications written in C++. These shaders include basic shaders for rendering geometry with various lighting and shading effects, such as color, texture mapping, and phong shading. The function ensures that these default shaders are ready to be used by the application, providing a convenient way to quickly set up and use common rendering techniques in OpenGL.
C++ (Cpp) GLShaderManager::InitializeStockShaders - 17 examples found. These are the top rated real world C++ (Cpp) examples of GLShaderManager::InitializeStockShaders extracted from open source projects. You can rate examples to help us improve the quality of examples.