The GLShaderManager.UseStockShader is a function in C++ that allows developers to easily access and apply pre-defined shader programs in OpenGL. This function enables efficient rendering of various common effects such as color, texture, lighting, and transformation in computer graphics applications. By using the GLShaderManager.UseStockShader, developers can save time and effort by leveraging the built-in shader programs provided by OpenGL, resulting in faster and more streamlined coding process.
C++ (Cpp) GLShaderManager::useStockShader - 5 examples found. These are the top rated real world C++ (Cpp) examples of GLShaderManager::useStockShader extracted from open source projects. You can rate examples to help us improve the quality of examples.