Example #1
0
	void * GLDevice::RDLockBuffer(RDVertexBufferP iBuffer, uint32_t iOffset, uint32_t iSize, ELockMode iAccess)
	{
		GLVertexBuffer * buffer = static_cast<GLVertexBuffer *>(iBuffer);
		return buffer->Lock(GetCurrentContext(), iOffset, iSize, ConvertLockAccess(iAccess));
	}