int main()
{
  Flexlay flexlay;
  flexlay.init();

  Editor editor;

  GUIManager* gui = editor.get_gui_manager();

  new CL_Button(CL_Rect(CL_Point(50, 50), 
                        CL_Size(100, 25)),
                "Hello World", gui->get_component());

  EditorMap m;
  Tileset tileset(32);
  TilemapLayer tilemap(tileset, 20, 10);
  
  m.add_layer(tilemap.to_layer());

  TilemapLayer::set_current(tilemap);

  EditorMapComponent editor_map(CL_Rect(0, 0, 799, 599), gui->get_component());
  Workspace workspace(799, 599);
  editor_map.set_workspace(workspace);
  workspace.set_map(m);
 
  new CL_Button(CL_Rect(CL_Point(50, 150), 
                        CL_Size(100, 25)),
                "Quit", gui->get_component());

  gui->run();
 
  flexlay.deinit();
}