Example #1
0
int manipulateVoxel::getNearestNeighborBox(int voxelIdx)
{
	arrayInt vShareFace = s_voxelObj->m_boxShareFaceWithBox[voxelIdx];
	int boxIdxNeareast = -1;
	float nearest = MAX;
	std::vector<voxelBox> *boxes = &s_voxelObj->m_boxes;

	for (auto nbIdx : vShareFace)
	{
		arrayInt listMeshIdxs = m_voxelState[nbIdx];

		if (m_hashBoxIdx[nbIdx] != -1)
		{
			listMeshIdxs.push_back(m_hashBoxIdx[nbIdx]);
		}

		for (auto mIdx : listMeshIdxs)
		{
			// Compute distance
			Vec3f center = meshBox[mIdx]->centerPoint();
			Vec3f size3F = meshBox[mIdx]->m_BoxSize3F*curScaleF;
			Vec3f ld3F = center - size3F / 2;
			Vec3f ru3F = center + size3F / 2;

			GeometricFunc geoFunc;
			float dis = geoFunc.disBtwPointAndBox(Box(ld3F, ru3F), boxes->at(voxelIdx).center);

			if (dis < nearest)
			{
				nearest = dis;
				boxIdxNeareast = mIdx;
			}
		}
	}

	return boxIdxNeareast;
}
Example #2
0
int manipulateVoxel::getNearestBox(int voxelIdx)
{
	std::vector<voxelBox> *boxes = &s_voxelObj->m_boxes;

	float smallest = MAX; int idxSmallest;
	for (int i = 0; i < meshBox.size(); i++)
	{
		Vec3f center = meshBox[i]->centerPoint();
		Vec3f size3F = meshBox[i]->m_BoxSize3F*curScaleF;
		Vec3f ld3F = center - size3F / 2;
		Vec3f ru3F = center + size3F / 2;

		GeometricFunc geoFunc;
		float dis = geoFunc.disBtwPointAndBox(Box(ld3F, ru3F), boxes->at(voxelIdx).center);

		if (dis < smallest)
		{
			smallest = dis;
			idxSmallest = i;
		}
	}

	return idxSmallest;
}