void Global::loadScenes() { string sz_scenes = global.readFile("./config/scenes.cfg"); JSONValue *j_val = JSON::parse(sz_scenes.c_str()); ASSERT_WITH_CODE(j_val != NULL, "Config file corrupted!...", return); JSONObject j_scenes_obj = j_val->asObject(); _scenes.clear(); for(JSONObject::iterator it_scene = j_scenes_obj.begin(); it_scene != j_scenes_obj.end(); ++it_scene) { map<string, map<string, Value> > sources; JSONObject j_sources_obj = it_scene->second->asObject(); for(JSONObject::iterator it_sources = j_sources_obj.begin(); it_sources != j_sources_obj.end(); ++it_sources) { map<string, Value> source_settings; JSONObject j_source_settings_obj = it_sources->second->asObject(); for(JSONObject::iterator it_source_settings = j_source_settings_obj.begin(); it_source_settings != j_source_settings_obj.end(); ++it_source_settings) { Value vec(it_source_settings->second->asNumber()); source_settings[it_source_settings->first] = vec; } sources[it_sources->first] = source_settings; } _scenes[it_scene->first] = sources; } delete j_val; }