Example #1
0
void BasicVFF::calcRepulsiveForceSum(const GridMap &map)
{
    for(int i = 0; i < map.getMapSize().y; i++)
    {
        for(int j = 0; j < map.getMapSize().x; j++)
        {
			uchar occupancyData = map.getOccupancyGridMap()[i * map.getMapSize().x + j];
            if(occupancyData > 0)
            {
                Position2f ObstaclePos;
                map.getPositionFromIndex(Cell2i(i,j), ObstaclePos);
                //cout << i << " " << j << endl;
                //cout << ObstaclePos.x << " " << ObstaclePos.y << endl;
                float distancePow = getDistancePow(ObstaclePos);
                float distance = powf(distancePow, 0.5);
                force2f force = force2f((0 - ObstaclePos.x) / distance , (0 - ObstaclePos.y) / distance);
                float coeff = (float)occupancyData / distancePow;
                //cout << (float)occupancyData << " "<< distancePow << " " << coeff<< endl;

                force2f force1 = coeff * force;
                forceSum += force1;
                //cout << force.x << " " << force.y << endl;
                //cout << force1.x << " " << force1.y << endl;
            }
        }
    }

    cout << "ForceSum = " << forceSum.x << " "<< forceSum.y << endl;
}
Example #2
0
void BasicVFF::calcDistanceVecArray(const GridMap &map)
{
    for(int i = 0; i < map.getMapSize().y; i++)
    {
        for(int j = 0; j < map.getMapSize().x; j++)
        {
			if (map.getOccupancyGridMap()[i * map.getMapSize().x + j] > 0)
            {
                Position2f ObstaclePos;
                map.getPositionFromIndex(Cell2i(i,j), ObstaclePos);
                cout << i << " " << j << endl;
                cout << ObstaclePos.x << " " << ObstaclePos.y << endl;
                distance_vec_array.push_back(ObstaclePos);
                cout << distance_vec_array.size() << endl;

            }

        }
    }
}