void ScriptSpriteTexture::internal_GetOffset(ScriptSpriteTexture* thisPtr, Vector2* value)
	{
		HSpriteTexture spriteTexture = thisPtr->getHandle();
		if (!spriteTexture.isLoaded())
		{
			*value = Vector2::ZERO;
			return;
		}
		
		*value = spriteTexture->getOffset();
	}