void ScriptSpriteTexture::internal_SetTexture(ScriptSpriteTexture* thisPtr, ScriptTexture2D* value)
	{
		HSpriteTexture spriteTexture = thisPtr->getHandle();
		if (!spriteTexture.isLoaded())
			return;

		HTexture texture;
		if (value != nullptr)
			texture = value->getHandle();

		spriteTexture->setTexture(texture);
	}