Example #1
0
void Immigrant::onDestination()
{
    bool gooutCity = true;
    if( _d->destination.getI() > 0 && _d->destination.getJ() > 0 )  //have destination
    {
        const Tile& tile = _getCity()->getTilemap().at( _d->destination );

        HousePtr house = tile.getOverlay().as<House>();
        if( house.isValid() )
        {
            int freeRoom = house->getMaxHabitants() - house->getHabitants().count();
            if( freeRoom > 0 )
            {
                house->addHabitants( _d->peoples );
                Walker::onDestination();

                gooutCity = (_d->peoples.count() > 0);
            }
        }
    }

    if( gooutCity )
    {
        _findPath2blankHouse( _getCity()->getTilemap().at( getIJ() ) );
    }
    else
    {
        deleteLater();
    }
}
void CityServiceEmigrant::update( const unsigned int time )
{
  if( time % 44 != 1 )
    return;
  
  unsigned int vacantPop=0;

  LandOverlays houses = _d->city->getBuildingList(B_HOUSE);
  for( LandOverlays::iterator itHouse = houses.begin(); itHouse != houses.end(); ++itHouse )
  {
    HousePtr house = (*itHouse).as<House>();
    if( house.isValid() && house->getAccessRoads().size() > 0 )
    {
      vacantPop += math::clamp( house->getMaxHabitants() - house->getNbHabitants(), 0, 0xff );
    }
  }

  if( vacantPop == 0 )
  {
    return;
  }

  Walkers walkers = _d->city->getWalkerList( WT_EMIGRANT );

  if( vacantPop <= walkers.size() * 5 )
  {
    return;
  }

  Tile& roadTile = _d->city->getTilemap().at( _d->city->getRoadEntry() );

  EmigrantPtr emigrant = Emigrant::create( _d->city );

  if( emigrant.isValid() )
  {
    emigrant->send2City( roadTile );
  }
}