void Immigrant::onDestination() { bool gooutCity = true; if( _d->destination.getI() > 0 && _d->destination.getJ() > 0 ) //have destination { const Tile& tile = _getCity()->getTilemap().at( _d->destination ); HousePtr house = tile.getOverlay().as<House>(); if( house.isValid() ) { int freeRoom = house->getMaxHabitants() - house->getHabitants().count(); if( freeRoom > 0 ) { house->addHabitants( _d->peoples ); Walker::onDestination(); gooutCity = (_d->peoples.count() > 0); } } } if( gooutCity ) { _findPath2blankHouse( _getCity()->getTilemap().at( getIJ() ) ); } else { deleteLater(); } }
void CityServiceEmigrant::update( const unsigned int time ) { if( time % 44 != 1 ) return; unsigned int vacantPop=0; LandOverlays houses = _d->city->getBuildingList(B_HOUSE); for( LandOverlays::iterator itHouse = houses.begin(); itHouse != houses.end(); ++itHouse ) { HousePtr house = (*itHouse).as<House>(); if( house.isValid() && house->getAccessRoads().size() > 0 ) { vacantPop += math::clamp( house->getMaxHabitants() - house->getNbHabitants(), 0, 0xff ); } } if( vacantPop == 0 ) { return; } Walkers walkers = _d->city->getWalkerList( WT_EMIGRANT ); if( vacantPop <= walkers.size() * 5 ) { return; } Tile& roadTile = _d->city->getTilemap().at( _d->city->getRoadEntry() ); EmigrantPtr emigrant = Emigrant::create( _d->city ); if( emigrant.isValid() ) { emigrant->send2City( roadTile ); } }