ID3D10Blob is a Direct3D 10 interface used to store arbitrary data. The Release method is used to release the resources used by the ID3D10Blob object.
Code examples:
Example 1:
ID3D10Blob* pBlob = nullptr; HRESULT hr = D3DCompileFromFile(L"Shader.hlsl", nullptr, nullptr, "Main", "ps_5_0", 0, 0, &pBlob, nullptr); if (FAILED(hr)) { // Handle error } // Use the blob... pBlob->Release();
In this example, the Release method is called on the ID3D10Blob object after it is no longer needed. This helps to free up memory and resources.
Package library: This code example uses the DirectX SDK library.
Example 2:
ID3D10Blob* pBlob = nullptr; HRESULT hr = D3DCompileFromFile(L"Shader.hlsl", nullptr, nullptr, "Main", "ps_5_0", 0, 0, &pBlob, nullptr); if (FAILED(hr)) { // Handle error } // Use the blob... SAFE_RELEASE(pBlob);
In this example, the SAFE_RELEASE macro is used to release the memory and resources used by the ID3D10Blob object. This macro checks if the pointer is not nullptr before calling the Release method, which helps avoid errors.
Package library: This code example uses the DirectX Tool Kit library.
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