cpp ID3D11Device.CreateTexture2D is a method in the Microsoft Windows DirectX API that allows for the creation of a 2D texture resource. This method is used to allocate memory and initialize a 2D texture, which can be used for rendering graphics in 3D applications. The created texture can have various formats and dimensions, and can be used for different purposes such as color rendering, depth testing, or storing data. This method provides developers with flexibility in creating and manipulating textures in their DirectX applications.
C++ (Cpp) ID3D11Device::CreateTexture2D - 30 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11Device::CreateTexture2D extracted from open source projects. You can rate examples to help us improve the quality of examples.