The ID3D11Device.Release function is a method in C++ that is used to release the reference associated with a Direct3D 11 device. This function helps in managing the usage and memory of the ID3D11Device interface by decrementing its reference count. When the reference count reaches zero, the resources associated with the device are freed up and the memory is released. This function is typically used when you no longer need to use the device and want to ensure efficient memory usage.
C++ (Cpp) ID3D11Device::Release - 30 examples found. These are the top rated real world C++ (Cpp) examples of ID3D11Device::Release extracted from open source projects. You can rate examples to help us improve the quality of examples.