Example #1
0
void
ClientNode::_DataAvailable(bigtime_t time)
{
    size_t samples = fFormat.u.raw_audio.buffer_size / sizeof(float);
    fFramesSent += samples;

    JackPortList* ports = fOwner->GetOutputPorts();
    for (int i = 0; i < ports->CountItems(); i++) {
        JackPort* port = ports->ItemAt(i);
        if (port != NULL && port->IsConnected()) {

            BBuffer* buffer = FillNextBuffer(time, port);

            if (buffer) {
                if (SendBuffer(buffer,
                               port->MediaOutput()->source, port->MediaOutput()->destination)
                        != B_OK) {

                    printf("ClientNode::_DataAvailable: Buffer sending "
                           "failed\n");
                    buffer->Recycle();
                }
                size_t nFrames = fFormat.u.raw_audio.buffer_size
                                 / ((fFormat.u.raw_audio.format
                                     & media_raw_audio_format::B_AUDIO_SIZE_MASK)
                                    * fFormat.u.raw_audio.channel_count);
            }

            if (buffer == NULL)
                return;
        }
    }
}
Example #2
0
void
ClientNode::Connect(status_t status,
                    const media_source &src, const media_destination &dst,
                    const media_format &format, char* name)
{
    if (status != B_OK)
        return;

    media_node_id id;
    FindLatencyFor(dst, &fDownstreamLatency, &id);

    fOwner->SetFormat(format);

    JackPort* port;
    JackPortList* outputs = fOwner->GetOutputPorts();

    for (int i = 0; i < outputs->CountItems(); i++) {
        port = outputs->ItemAt(i);
        BString str(jack_port_name((jack_port_t*) port));

        if (str.Compare(name) == 0 && !port->IsConnected()) {
            printf("ClientNode::Connect %s\n", port->Name());

            port->MediaOutput()->source = src;
            port->MediaOutput()->destination = dst;
            port->MediaOutput()->format = format;
            break;
        }
    }
}
Example #3
0
bool
JackClient::PortsReady() const
{
	if(!fOpen && !fActivated)
		return false;

	JackPortList* lst = GetOutputPorts();
	for (int i = 0; i < lst->CountItems(); i++) {
		JackPort* port = lst->ItemAt(i);
		if (!port->IsConnected())
			return false;
	}

	lst = GetInputPorts();
	for (int i = 0; i < lst->CountItems(); i++) {
		JackPort* port = lst->ItemAt(i);
		if (!port->IsConnected())
			return false;
	}

	return true;
}
Example #4
0
status_t
ClientNode::PrepareToConnect(const media_source &src,
                             const media_destination &dst,
                             media_format *format, media_source *out_source,
                             char *name)
{
    printf("ClientNode::PrepareToConnect\n");

    if (dst.port == ControlPort())
        return B_MEDIA_BAD_SOURCE;

    if (src.port != ControlPort() || src.id != 0)
        return B_MEDIA_BAD_SOURCE;

    if (format->type != B_MEDIA_RAW_AUDIO
            && format->type != B_MEDIA_UNKNOWN_TYPE) {
        return B_MEDIA_BAD_FORMAT;
    }

    JackPort* port;
    JackPortList* outputs = fOwner->GetOutputPorts();

    for (int i = 0; i < outputs->CountItems(); i++) {
        port = outputs->ItemAt(i);

        media_output* output = port->MediaOutput();
        if (output->source.id == src.id
                && output->destination.id == dst.id) {

            if (port->IsConnected())
                return B_MEDIA_ALREADY_CONNECTED;

            *out_source = src;

            BString portName(jack_port_name((jack_port_t*) port));
            portName.CopyInto(name, 0, portName.Length());

            printf("Connecting to %s\n", name);
            format->SpecializeTo(&fFormat);
            return B_OK;
        }
    }

    return B_MEDIA_BAD_SOURCE;
}
Example #5
0
status_t
ClientNode::_InitOutputPorts()
{
    //printf("JackClient::_InitOutputPorts()\n");
    JackPortList* outputPorts = fOwner->GetOutputPorts();

    for (int i = 0; i < outputPorts->CountItems(); i++) {
        JackPort* port = outputPorts->ItemAt(i);
        if (!port->IsConnected())
            return B_ERROR;

        BBuffer* buffer = fBufferGroup->RequestBuffer(
                              fFormat.u.raw_audio.buffer_size);

        if (buffer == NULL || buffer->Data() == NULL) {
            printf("RequestBuffer failed\n");
            return B_ERROR;
        }

        port->SetProcessingBuffer(buffer);
    }
    return B_OK;
}